Changes related to "Talk:Duke Nukem 3D"

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Show new changes starting from 06:19, 8 December 2022
   
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6 December 2022

 m   12:13  Cyberdemon‎ (diff | hist) . . (+9). . Xymph (talk | contribs) (Data: add death explosion sound)

5 December 2022

     12:36  Mancubus‎‎ (3 changes | history) . . (+1,335). . [Xymph‎ (3×)]
      12:36 (cur | prev) . . (+24). . Xymph (talk | contribs) (Tactical analysis: gibs and cyber/spider deaths are certainly gorier)
 m    09:31 (cur | prev) . . (+1). . Xymph (talk | contribs) (Notes: +period)
      09:29 (cur | prev) . . (+1,310). . Xymph (talk | contribs) (Data: add Doom64 tables)
     12:23  Cyberdemon‎ (diff | hist) . . (+1,307). . Xymph (talk | contribs) (Data: add Doom64 tables)
     07:34  Cacodemon‎ (diff | hist) . . (+1,356). . Xymph (talk | contribs) (Data: add Doom64 tables)
 m   04:29  Rocket launcher‎ (diff | hist) . . (-1). . Xymph (talk | contribs) (Data: fix ticrate/speed)
 m   03:43  Imp‎ (diff | hist) . . (+135). . Xymph (talk | contribs) (Data: fix ticrate/speed)

4 December 2022

 m   16:22  Imp‎ (diff | hist) . . (0). . Xymph (talk | contribs) (Data: fix D64 pain sound)

2 December 2022

 m   14:56  Imp‎ (diff | hist) . . (+21). . Xymph (talk | contribs) (See also: add D64 navbox)
     10:32  Rocket launcher‎‎ (2 changes | history) . . (+999). . [Xymph‎ (2×)]
 m    10:32 (cur | prev) . . (-47). . Xymph (talk | contribs) (Data: undupe appearance)
      09:47 (cur | prev) . . (+1,046). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     09:05  Chaingun‎‎ (2 changes | history) . . (+845). . [Xymph‎ (2×)]
 m    09:05 (cur | prev) . . (+21). . Xymph (talk | contribs) (Data: distinguish versions)
      08:40 (cur | prev) . . (+824). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     08:27  Shotgun‎ (diff | hist) . . (+954). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     06:39  Pistol‎ (diff | hist) . . (+845). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     05:52  Fist‎‎ (2 changes | history) . . (+129). . [Xymph‎ (2×)]
      05:52 (cur | prev) . . (+99). . Xymph (talk | contribs) (Data: add refiring state, distinguish attack rates)
 m    05:07 (cur | prev) . . (+30). . Xymph (talk | contribs) (Data: update attack rate)

1 December 2022

     15:44  Fist‎‎ (2 changes | history) . . (+595). . [Xymph‎ (2×)]
      15:44 (cur | prev) . . (+459). . Xymph (talk | contribs) (Data: add Doom64 table)
      14:43 (cur | prev) . . (+136). . Xymph (talk | contribs) (Data: refine wall/blood impact)
 m   14:51  Pistol‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:49  Chaingun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:48  Shotgun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
     12:11  Imp‎‎ (3 changes | history) . . (+1,269). . [Xymph‎ (3×)]
 m    12:11 (cur | prev) . . (-8). . Xymph (talk | contribs) (Data: one more)
      11:19 (cur | prev) . . (-69). . Xymph (talk | contribs) (Data: add actual SFX)
      10:52 (cur | prev) . . (+1,346). . Xymph (talk | contribs) (Data: add Doom64 tables)