Changes related to "WAD"
This is a list of changes made recently to pages linked from a specified page (or to members of a specified category). Pages on your watchlist are bold.
17 January 2021
|m 12:06||Vertex (diff | hist) . . (+16) . . Quasar (→PlayStation / Doom 64 format: +wl fixed point)|
|N 11:52||MACROS (diff | hist) . . (+19) . . Quasar (lump name redir)|
|11:45||Sector (2 changes | history) . . (+1,724) . . [Quasar (2×)]|
|11:45 (cur | prev) . . (+4) . . Quasar (→Sector structure: On the other hand the actual interpretation of these fields is unsigned, so mark them that way (ie 0 to 255, not -127 to 128))|
|11:39 (cur | prev) . . (+1,720) . . Quasar (→Sector structure: +PSX format basics; TODO: elucidate flags and meaning of added fields)|
|11:30||Sidedef (3 changes | history) . . (+15) . . [Quasar (3×)]|
|m||11:30 (cur | prev) . . (-3) . . Quasar (→Doom 64 format: Also original engine treats everything as signed, even when negative values aren't valid)|
|m||11:29 (cur | prev) . . (-82) . . Quasar (→Sidedef compression: No, it can't. Sidedef compression reduces the actual number of sidedefs; it doesn't extend the limit further.)|
|11:27 (cur | prev) . . (+100) . . Quasar (→Doom 64 format: Same format also used by Final Doom for PSX)|