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  • ...2|auth=[[Alexander S. (Eternal)]]|date=2008-09-29|port=Limit-removing|maps=7}} {{notable|32in24-7: Return of the Night of Capture the Flag{{!}}32in24 -7|ig=15397|auth=The 32in24 Team|date=2008-06-23|sp=N|co=N|dm=Y|port=#Multipla
    72 KB (11,252 words) - 05:39, 28 September 2018
  • ...or ''EBDoom'' is an [[EDGE]] [[partial conversion]] created by [[Baron of Sigma]]. EBDoom applies elements from the Super Nintendo RPG "''[[wikipedia:Earth ...eapons, the 5 slot is Gamma weapons, the 6 slot are Omega weapons, and the 7 slot being Infinity-level PK attacks. Each level of each PK attack takes a
    53 KB (9,121 words) - 13:09, 7 September 2018
  • *MAP11: Wily Fortress 2 from ''{{wp|Mega Man 7}}'' *MAP13: Sigma Fortress 1 from ''{{wp|Mega Man X (video game)|Mega Man X}}''
    8 KB (1,229 words) - 14:09, 17 March 2018
  • ...[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[music]] track "Sigma Stage 1" from ''{{wp|Mega Man X (video game)|Mega Man X}}''. |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|7
    6 KB (662 words) - 12:45, 30 January 2018
  • * MAP10: Las Vegas Theme{{ref|7}} ({{wp|Barry Leitch}}{{ref|f}}) * MAP30: "Sigma 2nd"{{ref|C}}
    7 KB (1,005 words) - 03:18, 30 April 2018
  • ...designed by [[Pavel Tvrzn√≠k (Pipicz)]] and uses the [[music]] track from Sigma Fortress 1 in {{wp|Mega Man X (video game)|Mega Man X}}. |style="text-align: left;"|[[Cacodemon]]||7||15||21
    7 KB (806 words) - 15:10, 28 October 2018
  • |link={{ig|file=levels/doom2/Ports/s-u/sigma}} '''Sigma''' is a single-level [[PWAD]] for [[Doom II]] with a [[Boom]]-compatible [[
    7 KB (823 words) - 06:07, 20 October 2018
  • ...John Oksasoglu (Tango)]] and uses the [[Adding custom music|music]] track "Sigma Fortress 1," originally from {{wp|Mega Man X (video game)|Mega Man X}}, seq # facing north-east. ('''thing 7''')
    3 KB (348 words) - 18:04, 27 August 2018