This article is about the monster in Strife. For other games, see:
Spectres are enemies from Strife. They are mysterious creatures which appear as a cloud with one eye. They possess the bodies of various characters in Strife and bend their will to evil desires, making the possessed people into dangerous maniacs, only bent on searching for the Sigil in order to release their master, the Entity. Spectres attack with Sigil powers and usually drop a Sigil piece when they are killed (an exception is the Programmer's Spectre at an ancient temple). Each Spectre takes a different amount of damage. Spectres can only be hurt with the Sigil.
They appear when the following people are killed:
- Programmer (not immediately, it is fought in an ancient temple) - Has 1000 hit points and fires Sigil A shots.
- Bishop - Has 1200 hit points and fires Sigil B shots
- Oracle - Has 1500 hit points and fires Sigil C shots.
- Macil - Has 1700 hit points and fire Sigil D shots
- Loremaster - Has 2000 hit points and fires Sigil E shots.
Spectre actors[edit]
Name |
Type |
DoomEd number |
Enum |
Hit points |
Attack
|
Programmer |
A |
129 (decimal), 81 (hex) |
MT_SPECTRE_A (67) |
1000 |
MT_SIGIL_A_GROUND
|
Bishop |
B |
75 (decimal), 4B (hex) |
MT_SPECTRE_B (68) |
1200 |
MT_SIGIL_E_OFFSHOOT
|
Oracle |
C |
76 (decimal), 4C (hex) |
MT_SPECTRE_C (67) |
1500 |
MT_SIGIL_A_ZAP_RIGHT, MT_SIGIL_C_SHOT (20x)
|
Macil |
D |
167 (decimal), A7 (hex) |
MT_SPECTRE_D (69) |
1700 |
MT_SIGIL_SD_SHOT, same as MT_SIGIL_D_SHOT with damage 60-240
|
Loremaster |
E |
168 (decimal), A8 (hex) |
MT_SPECTRE_E (70) |
2000 |
MT_SIGIL_SE_SHOT, same as MT_SIGIL_E_SHOT with damage 30-120
|
These statistics reflect the base characteristics of the spectre actor types. Deviations for specific types were noted above.
Spectre data
|
Appears in |
Strife full version Strife Veteran Ed.
|
Speed |
12 map units per frame (105.0 map units per second)
|
Radius |
64 - A 24 - B,C,D,E
|
Height |
64
|
Mass |
1000
|
Reaction time |
8 tics
|
Pain chance |
250 (97.27%) - A 50 (16.80%) - B,C,D,E
|
Pain time |
2 tics
|
Flags |
2319763975 (decimal) 8A44CA07 (hex)
|
Flags list |
0: Can be picked up 1: Obstacle 2: Shootable 9: No gravity 11: Quest item 14: Floating 15: Can NPC talk 18: Partial invisibility 22: Affects kill % 25: Not in deathmatch 27: Transparency 31: Spectral entity
|
Flags2 - VE |
0 (decimal) - A,B,D,E 00000000 (hex) - A,B,D,E 1 (decimal) - C 00000001 (hex) - C
|
Flags2 list |
0: Survives STONECOLD cheat
|
Spawns |
MT_SPECTREHEAD (head) MT_NODE (node)
|
|
State |
Frames
|
Idling |
1 [A]
|
Chasing |
11 [ABCDEFGHIJK]
|
Attacking (melee) |
3 [JIH] - A,B,D,E 3 [JIC] - C
|
Attacking (sigil) |
3 [JIH] - A 3 [FIE] - B,C,D,E
|
Hurting |
1 [J]
|
Dying |
18 [ABCDEFGHIJKLMNOPQR]
|
|
Dropped head when killed
|
Enum |
MT_SPECTREHEAD (69)
|
Velocity |
0
|
Radius |
20
|
Height |
16
|
Sprite |
MTHD
|
Frames |
11 [ABCDEFGHIJK]
|
Sound |
-
|
Flags |
33558544 (decimal) 02001010 (hex)
|
Flags list |
4: No blocklinks (Inert) 12: No clipping 25: Not in deathmatch
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
|
Dropped node when killed (4x)
|
Enum |
MT_NODE (68)
|
Velocity |
0
|
Radius |
20
|
Height |
16
|
Sprite |
NODE
|
Frames |
7 [ABCDEFG]
|
Sound |
-
|
Flags |
33558544 (decimal) 02001010 (hex)
|
Flags list |
4: No blocklinks (Inert) 12: No clipping 25: Not in deathmatch
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
|