Spirit
From DoomWiki.org
The spirit is an enemy which first appears in The Ancient Gods, Part One, the first downloadable content expansion for Doom Eternal. It possesses other demons in order to specially empower them and causes the demon it possesses to glow blue.
Contents
Tactical analysis[edit]
The spirit possesses the body of any demon on the field, granting them enhanced movement speed, projectile speed, damage reduction, and aggression. Additionally, a possessed demon's weak points (if any exist) are rendered unbreakable, and it cannot be faltered; the combined effect makes a possessed demon much more resilient than usual and ensures that it will not stop attacking at full power until it is dead.[1] The player must kill the possessed demon first to release the spirit, and then eliminate it with the plasma rifle's microwave beam mod while it is stunned from the host's death; any weapon or mod other than the microwave beam will harmlessly pass through it. If it is left alone at all, it will immediately look for another demon to possess and the process must be repeated. Killing the spirit with the microwave beam causes it to drop ammo and a blood punch charge.
The spirit cannot, however, attack the player directly and if there are no more demons to possess within its range, it will vanish.
Possession boosts and damage reduction statistics[edit]
Demons | Speed boost | Combat shotgun | Heavy cannon | Plasma rifle | Rocket launcher (splash) | Rocket launcher (detonate) | Rocket launcher (locked on) | Super shotgun | Ballista | Chaingun | Chaingun (mobile turret) | BFG (impact) | BFG (tendril) | Unmaykr | Blood punch |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zombie Imp Gargoyle Soldier Lost soul Cueball |
+75% | -80% | -80% | -80% | -80% | -80% | -80% | -80% | -80% | -80% | -80% | -80% | -80% | -80% | -80% |
Maykr drone | +50% | -69% | -62% | -62% | -62% | -62% | -62% | -75% | -80% | -62% | -62% | -62% | -62% | -62% | -69% |
Pinky/Spectre | +75% | -62% | -62% | -62% | -62% | -62% | -62% | -75% | -80% | -62% | -62% | -62% | -62% | -62% | -82% |
Prowler Carcass Cacodemon Pain elemental Blood Maykr |
+75% | -62% | -62% | -62% | -62% | -62% | -62% | -75% | -80% | -75% | -75% | -62% | -62% | -62% | -62% |
Revenant | +50% | -62% | -62% | -62% | -62% | -62% | -62% | -80% | -80% | -62% | -62% | -62% | -62% | -62% | -62% |
Hell knight | +50% | -50% | -50% | -50% | -50% | -50% | -50% | -75% | -80% | -67% | -67% | -50% | -50% | -50% | -50% |
Dread knight | +40% | -50% | -50% | -50% | -50% | -50% | -50% | -75% | -80% | -67% | -67% | -50% | -50% | -50% | -50% |
Whiplash | +75% | -62% | -62% | -62% | -62% | -62% | -62% | -80% | -85% | -75% | -75% | -62% | -62% | -62% | -62% |
Arachnotron | +75% | -62% | -62% | -62% | -62% | -62% | -62% | -75% | -80% | -75% | -75% | -62% | -62% | -62% | -62% |
Mancubus | +75% | -62% | -62% | -62% | -62% | -62% | -62% | -75% | -80% | -70% | -70% | -62% | -62% | -62% | -62% |
Cyber-mancubus | +50% | -50% | -50% | -50% | -50% | -50% | -50% | -50% | -50% | -50% | -50% | -23% | -84% | -69% | -92% |
Baron of Hell | +50% | -60% | -60% | -60% | -60% | -60% | -43% | -60% | -60% | -50% | -50% | -60% | -60% | -60% | -60% |
Doom hunter | +50% | -58% | -50% | -50% | -50% | -50% | -50% | -50% | -50% | -50% | -50% | -58% | -50% | -50% | -50% |
Tyrant | +50% | -60% | -60% | -60% | -60% | -60% | -43% | -60% | -60% | -60% | -60% | -60% | -60% | -60% | -60% |
Marauder | +25% | -67% | -67% | -67% | -34% | -45% | -66% | -61% | -34% | -67% | -67% | -67% | -67% | -91% | -67% |
Lore[edit]
Spirits are the essence of slain Summoners. Having fallen by the Slayer's hand, they are fueled by hatred to persist as a ghost. Unable to affect the physical world in their new forms, spirits possess the bodies of other demons. A spirit fuses its own essence with that of its host, increasing its strength and speed. Even when outside any host, spirits cannot be harmed by conventional means: only sustained, concentrated energy can disrupt them.
Pre-release[edit]
The spirit first appeared unnamed and unexplained in the DLC's teaser trailer released by Bethesda on August 7, 2020. It also appeared in the DLC's title art, revealed along with the teaser.
Trivia[edit]
- The spirit is the third monster in the Doom series that can only be harmed with a specific weapon, after the Doom 3 cyberdemon and the Resurrection of Evil Helltime hunter, which could only be harmed with the Soul Cube and the Ionized Plasma Levitator respectively.
- Hugo Martin compares the use of the microwave beam mod against the spirit to the proton pack of the Ghostbusters series of media.[1]
- Concept art by Emerson Tung shows the spirit in purple instead of blue.[2]
Gallery[edit]
A baron of Hell possessed by a spirit, with a zombie beside it. (Note the blue glow encompassing the baron.)
Sources[edit]
- decino (30 October 2020). "Doom Eternal Spirit Buff Statistics."
References[edit]
- ↑ 1.0 1.1 Hugo Martin and Marty Stratton (28 August 2020). "The Doom Eternal DLC will deliver 'what people wanted' – plus more Marauders." PCGamesN. Retrieved 28 August 2020.
- ↑ DOOM (12 November 2020). "Spirit by idsoftware Senior Concept Artist Emersontung." Twitter. Retrieved 12 June 2024.
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |