This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Steep Town is a single-level PWAD for Doom II and a Boom-compatible source port. It was designed by Matt Cibulas (RottKing) and uses the music track "" by Ralphis. It was originally created as an entry into the Vine Mapping Contest 2016 and received an idgames archive release in May 2017.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head to the steps at the southeast end and get on the edge above them. Go through the window to get health bonuses, a backpack, and a medikit (stimpack on Ultra-Violence or higher). (sector 218)
- Head east from the red key and north into the room with the steps. Find the stalagmite and use the switch where it is at to open the north wall. Jump north and enter to find a stimpack, shotgun shells, a soul sphere (megasphere on Hey, Not Too Rough or lower), and energy cells. (sector 298)
- In the building at the west side, enter the office at the south end and use the switch at the desk. This opens the north wall with a stimpack (not on Ultra-Violence or higher), two chaingunners (only on Ultra-Violence or higher), a shotgun guy (only on Hurt Me Plenty), and a teleporter. Take the teleporter to get an invulnerability (a medikit on Ultra-Violence or higher), a box of rockets, energy cells, health bonuses, armor bonuses, and a medikit (a stimpack on Ultra-Violence or higher). (sector 582)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on December 6, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3025.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
30 |
46 |
59
|
Shotgun guy |
12 |
14 |
11
|
Heavy weapon dude |
5 |
19 |
35
|
Imp |
95 |
144 |
178
|
Lost soul |
9 |
13 |
19
|
Demon |
27 |
41 |
54
|
Spectre |
1 |
1 |
4
|
Revenant |
16 |
27 |
38
|
Cacodemon |
20 |
23 |
31
|
Pain elemental |
3
|
Hell knight |
4 |
7 |
8
|
Baron of Hell |
3 |
3 |
2
|
Arachnotron |
4 |
7 |
9
|
Mancubus |
12 |
16 |
20
|
Arch-vile |
5 |
5 |
6
|
Cyberdemon |
2
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
13
|
Box of bullets |
8
|
4 shotgun shells |
63
|
Box of shotgun shells |
14
|
Rocket |
19
|
Box of rockets |
43 |
42 |
42
|
Energy cell |
31
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
25 |
29 |
27
|
Medikit |
31 |
23 |
22
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
43
|
Health bonus |
45
|
Supercharge |
2 |
3 |
2
|
Megasphere |
1 |
0 |
0
|
Backpack |
1
|
Berserk |
1
|
Invulnerability |
1 |
1 |
0
|
Keys |
1-2 |
3 |
4-5
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
128
|
Teleport landing |
11
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]