The stone imp is highly resistant to almost all forms of damage besides the Full Auto modification for the combat shotgun, dashing with the Energy Shield modification for the chaingun and the Sentinel Hammer, the latter being able to kill them instantly. They are also vulnerable to the chainsaw and can be glory killed when heavily injured.
The stone imp's main attack is a rolling dash - they light themselves on fire, curl up into a ball and charge at the player. Despite appearances, they are just as agile as normal imps.
Imps killed in battle are cast into the volcanic pits of the Burning Abyss, from where they emerge with flesh of stone thanks to the Argent-infused slag. As well as making them impervious to most weapons, this transformation allows the imp to self-immolate in Hellfire.
|Monsters from Doom Eternal|
|Fodder:||Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies|
|Heavy:||Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash|
|Super Heavy:||Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant|
|Ambient:||Buff totem • Cueball • Tentacle|
|Bosses:||Gladiator • Icon of Sin • Khan Maykr|
|Mechanics:||Empowered demon • Gore nest • Kalibas|
|Expansion - The Ancient Gods, Part One||Expansion - The Ancient Gods, Part Two|
|Fodder:||Screecher • Stone imp • Riot soldier|
|Heavy:||Blood Maykr • Whiplash spectre||Cursed prowler|
|Super Heavy:||Armored baron|
|Ambient:||Spirit • Turret||Demonic trooper|
|Bosses:||Samur Maykr • Trial of Maligog||The Dark Lord|