Super Gore Nest/Walkthrough
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This page contains walkthroughs for the standard and Master Level versions of Super Gore Nest, the fifth level of Doom Eternal.
Contents
Standard level[edit]
Objectives[edit]
- Destroy the Super Gore Nest
- Gain access [to] the heart of the nest.
- Reactivate the power (0/2)
- Turn on the generator
- Get to the CHOPPA!
Essentials[edit]
Yellow gore key[edit]
Walk through the wrecked train carriages on your left then turn right to see a zombie ahead. Go to it and kill the imp throwing fireballs at you from above, then climb up the steps and punch through the green-cracked wall at the top to enter a street. Head straight forward towards a large Hellgrowth column and get ready to face a variety of enemies, starting with a few mancubi and ending with two whiplashes. Once all the enemies are killed a pinky will burst through a wall; kill it then go through the wall and drop into a pit to find two climbable walls, go up to the top of the second wall then turn round to jump to a neighboring room with some blaster soldiers. Turn right to head into a room with a Hellgrowth crusher, and get ready to kill two dread knights along with an arachnotron and several gargoyles. Once the demons are killed, wait for the crusher to rise then swing off the monkey bars either side of it to reach a flesh-tunnel.
Follow the tunnel until you drop into a blood-filled room that contains a buff totem, which is sealed behind a bone barrier. Kill all the enemies in the room (watching out for their enhanced speed) to raise four of the columns and reveal green teleporter pads; you will need to step into all four teleporters to reveal the way out, but only one of them leads to the buff totem. After finding and destroying the totem, kill the prowlers that have been harassing you then step into any remaining teleporters to deactivate them. Once all the teleporters are deactivated, return to the main room and a fifth teleporter will be revealed. Step into this final teleporter to get the yellow gore key.
Red gore key[edit]
Go through the bone barrier that opens in front of you to return to the crusher room, then turn right to head through a second barrier requiring the yellow key. Follow the passage until you drop down a hole and get outside to the exterior of the Super Gore Nest, which is surrounded by a lava-filled arena populated by mancubi and imps, which will be followed by several other species of demon - use the Onslaught powerup on the outcrop in front of the nest to boost your damage output for a short time. Once the area is clear, climb up to the top of the nest to find three receptacles in front of a purple Hell barrier and stab the yellow key into the middle receptacle, which will open two bone barriers on the floor below and automatically transport you to that location. Go through the barriers and head straight forward to drop down an elevator shaft, then follow the path past a couple of mecha zombies to a T-junction with a mancubus to your left and a spectre to your right; using an ice bomb against the spectre will make it easier to see and target. Head past the mancubus and turn left to see another elevator shaft with a Sentinel crystal just beyond it.
At the bottom of the second shaft you will find the heart of the nest, but do not look at it for long as there is a carcass and mecha zombies to your right past an electrified doorway. Jump through the doorway then turn right to enter a room with a chaingun (which is not accessible yet) and go through the flesh-door opposite it to enter a room with a toxic slime river running through it; a mancubus and two carcasses will ambush you, so kill them then jump across the river to collect a rad suit that will protect you from the slime for short periods of time. Follow the slime past some spinning chains to a room with a rotating column that has fireball launchers and monkey bars on it, then use the bars to swing up to a cracked hatch at the top of the chamber that you can dash through. Go round the corner until you drop into a pit of slime, then turn left to see a room with slime-falls and more fireball launchers. Jump to the metal platform in this room then go up either of the climbable walls next to it and jump backwards to find the red gore key.
Blue gore key[edit]
Go through the bone barrier that opens in front of you to return to the entrance to the toxic slime area, kill a pinky that appears at the top of the slope then go up to collect the now-accessible chaingun; you will drop into a chamber with a dread knight, so use your new weapon to kill it then go through the green teleporter to return to the floor above. Leave the room and go through the bone barrier ahead to enter the heart chamber, then try to interact with the computer terminal in front of you; VEGA will instruct you that two power terminals must be activated first to destroy the heart, and open the door to the left-hand terminal for you. Activate that terminal then leave the heart chamber and turn left to see that another bone barrier has opened, revealing a whiplash and two shield soldiers guarding the automap station. Head through the barrier and turn right then jump over an electrified floor to enter a flesh-chamber where you will be ambushed by two carcasses and a dread knight; go through the doors that the carcasses came through to find a skull switch that will open a green teleporter in the main room. Step on that teleporter to be sent to the upper city.
As soon as you enter the upper city area a buff totem will appear nearby; ignore the demons for now and jump across the lava river then follow the path past some spinning chains until you drop down a hole with a 1UP at the bottom - be sure to dash away before you fall into the gaping maw at the bottom. Use the nearby launcher to get back up to the floor above then jump to the next platform and destroy the buff totem, letting you kill the gargoyles and revenant here for good. Jump to the next ledge and swing off a monkey bar here then dash across to a climbable wall in front of you, which you can climb to find a lava pool with a punchable block on one side. Punch the block and use it to climb up to a ledge with a green-lit door, then turn round to leap to the platform above the block's original location; from here you must run a gauntlet of swinging chains to get to another climbable wall leading to the top of a ruined skyscraper. Punch through the cracked wall on your left and climb the steps to a runestone, then punch through a second wall to enter a room with a pinky, mecha zombies and a dread knight. Head down a slope into some toxic slime, then turn left to find a skull switch that will open a nearby bone barrier.
Go through the bone barrier you just opened until you reach a tall room with more slime at the bottom, drop down and immediately dash left to catch a climbable wall - from here you will need to jump between several more walls until you reach a white wall under some broken bars. Climb up this last wall to enter a passage with a whiplash and some fodder demons, then punch through the cracked wall at the end of the passage to find the blue gore key.
Finale[edit]
Go back to the passage you just walked through and open a bone barrier with a blue key symbol on it, then time your run past some fireball launchers and drop into a tunnel full of toxic slime. Follow the tunnel past some tentacles and zombies (jump as often as possible to minimize time spent in the slime) until you reach a door guarded by a mancubus, then go through the door to a bridge with a couple of revenants on it. Cross the bridge and open the bone barrier on the other side, then go through a second barrier to return to the first arena of the level - you can use the blue key to get inside the large Hellgrowth pillar in this area, then use a launcher inside it to fire yourself up to a climbable wall. Climb the wall to enter an elevated passage and follow it until you drop down a hole, then continue following the path past a spectre to drop into a room containing the Slayer Key and a Sentinel battery. From here you can drop back to the area surrounding the Super Gore Nest where some arachnotrons are waiting; once you have disposed of them, climb up to the top of the nest and stab the red and blue keys into their respective receptacles to lower the Hellified barrier.
Go through the now-open barrier to drop into an air shaft (Fast Travel is unlocked at this point), then drop down a second hole to reach the second power terminal needed to destroy the heart; activate this terminal then go into the heart chamber and use the main console to turn on the generator and destroy the heart. Once the heart is destroyed, you will only have 100 seconds to escape the facility before it explodes - follow the objective markers to keep yourself on the correct path, and only fight enemies that block your way. The level ends when you step on a final teleporter behind a bone barrier.
Slayer Gate[edit]
The Slayer Key can be found after acquiring the blue gore key; with it you can get inside the large Hellgrowth pillar in the first arena of the level, use the launcher inside it to reach a climbable wall then go up the wall to a passage leading to this key. The Slayer Gate can be found near the arena surrounding the Super Gore Nest; drop down to some broken pipes just above the lava then use these like a bridge to go through a doorway leading to the Gate. This encounter starts with a large number of carcasses and blaster soldiers, who will eventually be joined by prowlers, pinkies and Hell knights - staying on the move is strongly advised.
Challenges[edit]
- Weaponslave - Acquire a weapon modification
- A Bloody Secret - Complete both secret encounters
- War Pinkies - Perform three different glory kills on pinkies
Secret encounters[edit]
- After getting the yellow gore key, return to the fleshy room where you found the first buff totem; a gore nest that was sealed behind a bone barrier in one of the antechambers can now be reached. You will have 20 seconds to kill two mancubi and some zombies that appear in the main room.
- In the first toxic slime area you will drop into a room that has fireball launchers and slime-falls; a gore nest can be found on a metal platform above this area. You will have 25 seconds to kill a mancubus that appears behind you, plus a carcass and several zombies in the slime below.
Special items[edit]
- Four extra lives
- Just before the first combat encounter you will see a 1UP rise out of your reach. After getting to the room with the Hellgrowth crusher and clearing it of enemies a door will open leading back to the street where the 1UP is located; if you go to the upper floor and look closely at the wall above the door you will see that it is cracked; punch through this wall and you will have enough height to reach the 1UP.
- After stabbing the yellow key into its receptacle, two bone barriers open on the floor below. Go through them to a room with a monkey bar and turn round to see a 1UP above you that can be reached using the bar.
- In the first toxic slime area, when you reach the room with the fireball launchers and slime-falls do not go to the platform with the gore nest straight away; instead, jump across the pit to the slime-fall in front of you to find a passage leading to a 1UP.
- In the upper city area, follow the path until you drop down a hole with a maw at the bottom. A 1UP can be found in this hole.
- Two soulspheres
- In the arena surrounding the Super Gore Nest, a soulsphere can be found on a platform in the middle of the lava
- After dashing through the hatch in the toxic slime area, go round the corner until you reach a pit with more slime in it. You will see a soulsphere on the other side of the pit that can be reached by jumping and dashing.
In the upper city, after destroying the buff totem jump to the next platform but do not swing off the monkey bar in front of you. Instead, turn right to see a cracked wall with a secret armor pickup behind it.
Collectibles[edit]
- Two modbots
- After killing the first pinky you will have to go up two climbable walls. A modbot is at the top of the second wall, guarded by some zombies.
- In the room with the teleporter to the upper city, after opening that teleporter look in one of the antechambers to find that a bone barrier leading to a modbot has opened.
- One Sentinel crystal
- Next to the second elevator shaft in the area under the Super Gore Nest.
- Five Praetor suit points
- Taking the first 1UP will open two flesh-doors releasing a pinky and some zombies. Enter the door that the zombies emerged from to find a Night Sentinel spirit.
- A Night Sentinel can be found in one of the chambers you teleport to from the room with the first buff totem, guarded by some tentacles.
- At the entrance room for the first toxic slime area, after taking the rad suit do not go into the chamber with the spinning chains immediately; instead, head upriver to find a Night Sentinel at the end of a short tunnel.
- When you get to the punchable block in the upper city area, walk past it to find a Night Sentinel.
- In the second toxic slime area, when you reach the tall room with several climbable walls jump between the walls until you reach the one in the far corner. From here you can jump left to a ledge with a Night Sentinel on it.
- Three Codex pages
- "The Hellgrowth - Part I" - underneath the ledge with the first green-cracked wall
- "The Hellgrowth - Part II" - after killing the first pinky, go through the wall it burst through to see the page ahead
- "Super Gore Nest" - enter the room with the chaingun then go past it to find this page in a corner of the room
- Three Sentinel batteries
- Follow the first toxic slime river into a room with a column that has fireball launchers on it, then continue following the slime down a tunnel to find a battery at the end.
- As soon as you reach the top of the ruined skyscraper in the upper city area, turn left to find a battery.
- After getting the blue key and returning to the first combat encounter in the level, go inside the large Hellgrowth pillar and use the launcher to fire yourself up to a climbable wall. At the top of this wall is a passage that eventually leads to the battery.
- Two runes
- After going through the bone barriers locked with the yellow key, you will see a launcher on your right. Step into it to be fired up to a runestone.
- After reaching the top of the ruined skyscraper in the upper city area, punch through the cracked wall here to find a runestone on your left.
- Three toys
- "Mecha zombie" - The question mark is on a platform by the ruined Bailey & Sons building in the first combat encounter. You can reach it using the nearby monkey bars.
- "Soldier (Shield)" - After leaping up to the flesh-tunnel above the crushing piston, turn round to see a second flesh-room above you containing a question mark.
- "Revenant" - In the first toxic slime area, after reaching the area with fireball launchers and slime-falls, drop to the slime below. Instead of using the green teleporter to get out, look for a tunnel in one corner leading to a question mark.
- One cheat code
- "Infinite Ammo" - in the area around the Super Gore Nest, stand under the EUBanks International sign and look down over the edge of the pit - you should be able to see a cracked yellow wall in a circular orifice. Punch through that wall and follow the tunnel to a question mark.
- Two albums
- "DOOM III - Main Theme" - when you reach the top of the ruined skyscraper in the upper city area, look through the window straight ahead of you to see a rotating demonic structure with a monkey bar. If you swing off the monkey bar as it turns towards you, you can reach a building on the other side of the area with a question mark.
- "WOLF 3D - Wondering About My Loved Ones" - shortly after getting the blue key, you will cross a bridge and go through a bone barrier on the other side. The question mark for this item is found just behind the barrier.
Master Level[edit]
Essentials[edit]
Yellow gore key[edit]
Walk through the wrecked train carriages on your left to face some lost souls and shield soldiers, then climb up the next carriage to confront some blaster soldiers and zombies along with a revenant. Punch through the green-cracked wall at the top of the wreckage to enter a street with more zombies and a tyrant, then head forward until you see an extra life rise out of your reach; kill the two arachnotrons that spawn nearby then head towards the large Hellgrowth column in front of you to begin an encounter starting with two cacodemons followed by two barons of Hell followed by Hell knights, carcasses, imps, a dread knight and some revenants. After clearing the arena head through the now-open door past the column to face a cyber-mancubus along with a dread knight and two tentacles, then drop into the pit to find two climbable walls; go up to the top of the second wall then turn round to jump to a wall opening that has two tentacle holes in front of it. Turn right to head into a room with a Hellgrowth crusher - a buff totem will activate just behind the crusher as soon as you enter the room, so destroy it then return to the upper level to dispose of a pack of carcasses along with some Hell knights; watch out for the tentacle holes around the crusher. Once the demons are killed, wait for the crusher to rise then swing off the monkey bars either side of it to reach a flesh-tunnel.
Follow the tunnel until you drop into a blood-filled room; when you head for the doorway at the opposite end of the room it will fill with heavy fog to restrict your vision, and you will then have to contend with mecha zombies followed by whiplash spectres and a marauder. Once all the enemies are killed a pillar in the middle of the room will rise and expose a green teleporter - step into it to reach the yellow gore key.
Red gore key[edit]
Go through the bone barrier that opens in front of you to return to the crusher room, then turn right to head through a second barrier requiring the yellow key. Follow the passage until you drop down a hole and get outside to the exterior of the Super Gore Nest, which is surrounded by a lava-filled arena that contains imps, blaster soldiers and several cyber-mancubi which will be followed by two pain elementals, five cacodemons and three barons. Once the area is clear, climb up to the top of the nest to find three receptacles in front of a Hellified barrier and stab the yellow key into the middle receptacle, which will open two bone barriers on the floor below and automatically transport you to that location. Go through the barriers and head straight forward to an elevator shaft; it will be sealed with a Hell barrier and you will have to contend with two tyrants, a Doom hunter and some carcasses. Drop down the shaft once the room is clear then head through the security station to a T-junction; as you go through the doorway a buff totem sealed inside a Hell barrier will appear behind you, and the only way to reach it is to fight off two gangs of empowered zombies followed by two packs of imps. Once some gargoyles teleport in, destroy the totem as quickly as possible then return to where you found the first group of zombies to find another elevator shaft.
At the bottom of the second shaft you will find the heart of the nest. Turn right and jump through an electrified doorway, then turn right again to enter a blood-filled room that has arcing electrical bolts where you will have to defeat a marauder followed by two arachnotrons. Go through the bone barrier that opens to find a chamber with a toxic slime river running through it and leap over the river to collect a rad suit; when you jump over to it a Doom hunter and two cacodemons will appear behind you, followed by two cyber-mancubi along with spectres, gargoyles and a dread knight. With the rad suit follow the slime past some spinning chains to a room with a rotating column that has fireball launchers and monkey bars on it; two tyrants will appear in the room one after the other and there are several tentacles hiding in the slime, so get up to either of the side platforms with mecha zombies to give yourself more room. Use the bars to swing up to a cracked hatch at the top of the chamber that you can dash through, then go round two corners to find a pit of slime - kill the pain elemental that bursts through the ceiling then drop into the pit and turn left to enter a room with slime-falls and more fireball launchers that is guarded by carcasses and cacodemons. Jump to the metal platform in this room then go up either of the climbable walls next to it and jump backwards to find the red gore key.
Blue gore key[edit]
Go through the bone barrier that opens in front of you to return to the entrance to the toxic slime area, return to the area with the electrified doorway and go through the bone barrier in front of you (with a red key symbol) to enter the heart chamber. Try to interact with the computer terminal in front of you; VEGA will instruct you that two power terminals must be activated first to destroy the heart, and open the door to the left-hand terminal for you. Activate that terminal then leave the heart chamber and turn left to see that another bone barrier has opened; go through it and turn right then jump over an electrified floor to enter a flesh-chamber where you will be ambushed by two spectres and a gang of zombies; once you kill enough of them they will be joined by two cyber-mancubi. Killing the mancubi will cause the chamber to fill with fog and activate a buff totem - you will then have to fight off mecha zombies until a mancubus appears, then head past it into a short tunnel to find and destroy the totem. Kill all the remaining enemies to open a bone barrier, behind which is a green teleporter leading to be sent to the upper city.
As soon as you enter the upper city area you will be greeted by two arachnotrons, quickly followed by imps, a pain elemental, two mancubi and then two cyber-mancubi. Kill all the heavy demons and jump across the lava river, then follow the path past some spinning chains until you drop down a hole with an extra life at the bottom - be sure to dash away before you fall into the gaping maw at the bottom. Use the nearby launcher to get back up to the floor above then jump over some more lava to reach a rotating monkey bar that you can use to dash across to a climbable wall in front of you; do not stop moving in this area as three revenants are waiting at the top, and an arch-vile is overlooking the area. Head round the lava pool to find a punchable block on one side and strike it so it slides towards a ledge on the other side, head up to that ledge then turn around to leap to the platform above the block's original location; from here you can jump past a swinging chain to reach the arch-vile, then dash past more chains to a second platform leading on to a climbable wall that leads to the top of a ruined skyscraper.
Kill two revenants and a baron then head up some stairs to a chamber with tentacle holes. As you approach the cracked wall on the other side of the chamber a mancubus will burst through it and a buff totem will activate nearby; get past the mancubus and head straight forward to a sealed bone barrier, turn right to enter some toxic slime then look left to find the totem. Start killing the mecha zombies, carcasses and cacodemons in the room to activate a second totem behind a pillar in the slime pool, remove it then kill all the remaining enemies to open the barrier. Go through it and head round the corner to find a tall room with more slime at the bottom; drop down and immediately dash left to catch a climbable wall, then jump between a few more walls until you reach a white wall under some broken bars. Climb up this last wall and you will see a Hell barrier appear at the top; drop into the slime below to dispose of some whiplash spectres that have appeared, then head up the white wall again and head straight forward at the junction to find a cracked wall leading to the blue gore key.
Finale[edit]
Go back to the junction you just walked through to find that a Berserk powerup has appeared; take it and rip apart all the demons that spawn around you, which will cause an Onslaught powerup to appear that you can use to destroy the next wave of opposition. Head through a fleshy doorway to a corridor with some fireball launchers and go to the end where you can drop into a tunnel full of toxic slime. Follow the tunnel until you see a marauder appear in front of you, which will be joined by a second marauder at the start of the tunnel - stick close to the rad suit refill pickup as much as possible while fighting them. Once both marauders are killed go through the unlocked door at the end of the tunnel to get to an outdoor bridge where a tyrant and some zombies are waiting. Cross the bridge and open the bone barrier on the other side, then go through a second barrier to return to the first arena of the level - you can use the blue key to get inside the large Hellgrowth pillar in this area, then use a launcher inside it to fire yourself up to a climbable wall. Climb the wall to enter an elevated passage and use the cueball inside it to destroy the zombies ahead, then continue following the path until you drop into a room overlooking the Super Gore Nest.
You will initially have to face some arachnotrons followed by revenants; once they are defeated some tyrants and carcasses will follow, but before dealing with them you will need to destroy a buff totem that appears on a platform below the right side of the nest. After killing two of the tyrants they will be joined by three arch-viles, so watch out for more heavy demons being summoned. Once every demon in the arena is killed, climb up to the top of the nest and stab the red and blue keys into their respective receptacles to lower the Hellified barrier. Go through the now-open barrier to drop into an air shaft (Fast Travel is unlocked at this point), then drop down a second hole to reach the second power terminal needed to destroy the heart; activate this terminal then go into the heart chamber and use the main console to turn on the generator and destroy the heart. Once the heart is destroyed, you will only have 100 seconds to escape the facility before it explodes - your route is blocked by empowered enemies including a marauder and Doom hunter, but only fight enemies that are completely blocking your path. Step into a green teleporter behind a now-open bone barrier to finish the level.
Weapons[edit]
In Classic Mode, the weapons and their mods are hidden in the following locations (note that mods do not appear until you collect their corresponding weapon):
- Combat shotgun - available from the start.
- Sticky Bombs - by the first green-cracked wall.
- Full Auto - in the tunnel that held the "Infinite Ammo" cheat code.
- Heavy cannon - by the large Hellgrowth column near the start.
- Precision Bolt - in a broken sewer tunnel under the ledge where you found the heavy cannon.
- Micro Missiles - in the area that held the first runestone.
- Rocket launcher - in the hidden room that held the shield soldier toy.
- Remote Detonate - in the tunnel that held the third Praetor suit point.
- Lock-On Burst - in the sewage tunnel under the bridge east of the super gore nest just above the lava floor.
- BFG-9000 - after getting the yellow gore key, return to the previous flesh-chamber and head up the slope to find that a green skull switch has appeared. Push it to open a door behind you hiding the weapon.
- Super shotgun - by the window facing the heart chamber.
- Plasma rifle - in the location that held the gore nest for the second secret encounter.
- Microwave Beam - in an antechamber of the room containing the teleporter to the upper city.
- Heat Blast - after climbing to the top of the white wall just before the blue gore key, turn round to see this mod above you.
- Crucible - in the water-filled room beneath where the chaingun was located in the standard level, surrounded by tentacles.
- Chaingun - on an unstable platform over the upper city area.
- Mobile Turret - in the slime under the platform that held the fifth Praetor suit point.
- Energy Shield - past the blue key barrier on the outdoor bridge.
- Ballista - in the room that held the Slayer Key.
- Arbalest - in the lava under the broken pipes leading to the Slayer Gate.
- Destroyer Blade - on a platform on the left side of the Super Gore Nest's exterior.
Special items[edit]
- Four extra lives
- Just before the first combat encounter you will see a 1UP rise out of your reach. After getting to the room with the Hellgrowth crusher and clearing it of enemies a door will open leading back to the street where the 1UP is located; if you go to the upper floor and look closely at the wall above the door you will see that it is cracked; punch through this wall and you will have enough height to reach the 1UP.
- After stabbing the yellow key into its receptacle, two bone barriers open on the floor below. Go through them to a room with a monkey bar and turn round to see a 1UP above you that can be reached using the bar.
- In the first toxic slime area, when you reach the room with the fireball launchers and slime-falls do not go to the platform with the gore nest straight away; instead, jump across the pit to the slime-fall in front of you to find a passage leading to a 1UP.
- In the upper city area, follow the path until you drop down a hole with a maw at the bottom. A 1UP can be found in this hole.
- Two spirit armors
- On the ledge that held the mecha zombie toy.
- In the water-filled room beneath where the chaingun was located in the standard level.
- Three soulspheres
- After dashing through the hatch in the toxic slime area, go round the corner until you reach a pit with more slime in it. You will see a soulsphere on the other side of the pit that can be reached by jumping and dashing.
- Under the platform that held the fifth Praetor suit point.
- Past the blue key barrier on the outdoor bridge.
- Three Argent cells
- In the tunnel that held the "Infinite Ammo" cheat code.
- In the tunnel that held the revenant toy.
- On a stone platform on the right side of the Super Gore Nest exterior (this item appears after collecting all the gore keys).
- Four+ Crucible charges
- In the hidden room that held the shield soldier toy.
- In the location that held the first Sentinel battery.
- In the tunnel that held the second modbot.
- In the location that held the "DOOM III - Main Theme" album.