Super MAYhem 17


Super MAYhem 17
Title screen
Authors Various
Port Boom-compatible
Year 2017
Link Doomworld/idgames

Super MAYhem 17 is a 28-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums across May and June 2017. It is the sixth installment of the MAYhem series, and was led by Michael Fraize (Marcaek). The mapping period began on 6 May, and finished on 15 June, though additional work after this point was still allowed to be carried out.

The WAD features a unique Mario theme, with textures and sprite replacements from various games in the franchise, although monsters and weapons are unchanged, and the changes to power-ups are purely cosmetic. Maps were also limited to containing a maximum of 256 things and a playable area size of 5120x3840 map units, although some did exceed these limitations.

The WAD was uploaded to the /idgames archive on 9 February, 2018, and was followed by an update (v1.1) on the 23rd. In the bug fix released on June 9, 2019, an additional mayhem17_updatev1.wad applied two "critical fixes" to MAP25 as well as providing new barrel sprites and a few other resources.


Custom things[edit]

This new monster is the main antagonist in the Mario games, and it makes appearances in the last two levels. It replaces both Commander Keen and Romero's head.
Red coin
An item that can be picked up and acts like a health bonus. It replaces the red keycard and occurs only in MAP15: Ziegenhaus.

Built-in demos[edit]

This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.14 (DEMO1) / v2.02 (DEMO2-3) source port to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP21: Rainbow Road 4 3230 1:32.29
DEMO2 MAP11: Aztec Ruins 4 2950 1:24.29
DEMO3 MAP31: Sinkysand Switchland 4 12766 6:04.74

External links[edit]