Super MAYhem 17
|Super MAYhem 17|
Super MAYhem 17 is a 28-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums across May and June 2017. It is the sixth installment of the MAYhem series, and was led by Michael Fraize (Marcaek). The mapping period began on 6 May, and finished on 15 June, though additional work after this point was still allowed to be carried out.
The WAD features a unique Mario theme, with textures and sprite replacements from various games in the franchise, although monsters and weapons are unchanged, and the changes to power-ups are purely cosmetic. Maps were also limited to containing a maximum of 256 things and a playable area size of 5120x3840 map units, although some did exceed these limitations.
The WAD was uploaded to the /idgames archive on 9 February, 2018, and was followed by an update (v1.1) on the 23rd. In the bug fix released on June 9, 2019, an additional mayhem17_updatev1.wad applied two "critical fixes" to MAP25 as well as providing new barrel sprites and a few other resources.
- This new monster is the main antagonist in the Mario games, and it makes appearances in the last two levels. It replaces both Commander Keen and Romero's head.
- Red coin
- An item that can be picked up and acts like a health bonus. It replaces the red keycard and occurs only in MAP15: Ziegenhaus.
|DEMO1||MAP21: Rainbow Road||4||3230||1:32.29|
|DEMO2||MAP11: Aztec Ruins||4||2950||1:24.29|
|DEMO3||MAP31: Sinkysand Switchland||4||12766||6:04.74|
- (including mayhem17_updatev1.wad)