Super Sonic Doom


Super Sonic Doom
Add a screenshot and caption
Author Stephen Clark
Port ZDoom
Year 2004
Link Doomworld/idgames
Cacoward.png This mod was a runner-up for the 2004 Cacowards on Doomworld!

Super Sonic Doom is a megawad created by Stephen Clark (The Ultimate DooMer). The overall look and feel of Doom is still there, but elements from Sonic the Hedgehog games are added, such as springs, monitors, and even special stages.

Players take the role of a marine named Julian Grant, aka. Damage, that receives a mission to stop a sinister madman known as the Firestarter, as well as his seven other henchmen marines known as the Seven Deadly Sinners. Before Damage could even reach the intended location inside a stolen FAC shuttle, it gets shot down by an anti-aircraft gun, forcing Damage to make an emergency escape, and ends up arriving at Sunset Island. He must make his way through the dangers set up by the Seven Deadly sinners, eventually faceoff with them, and finally go toe-to-toe with the Firestarter himself.

There are 15 zones in total, each zone consisting of two acts each, and 5 bonus levels in the game. Each act has a boss fight, with the first act of each zone consisting of a battle against a set-group of monsters, and the second act having a target-based boss. Bonus levels are found every five maps/acts.

Super Sonic Doom was named a runner-up at the Cacowards in 2004.

Specific ZDoom version[edit]

A custom version of ZDoom is required for this megawad, a source modification called ZDoom 2.0.94f, as earlier or later versions of ZDoom cause significant problems. ZDoom 2.0.94f accomodates for the various scripting hacks and skybox "portals" that are implemented as well as the correct rendering of special effects like fog and colored lighting. It was released on December 18, 2004.

2.0.94f remains the preferred solution to play Super Sonic Doom.


External links[edit]