Supplice
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Supplice | |
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Authors | Mekworx |
Port | GZDoom |
IWAD | Supplice |
Year | 2023 |
Link | Steam page |
Supplice is an early access game developed by Mekworx and published by Hyperstrange. Episodes 1 through 3 are available as of June 27, 2024. The project is led by Brett Harrell (Mechadon) and Aleksander Kowalczyk (Cage).
Contents
Content[edit]
Weapons[edit]
- Pilebunker
- A drill. Primary fire to drill enemies. Secondary fire to launch a shockwave from the drill. The shockwave can push dangerous gasses. The Pilebunker can be temporarily upgraded to burn enemies when picking up the Overcharge powerup.
- Assault Rifle
- A medium rate of fire rifle. Primary fire to shoot the rifle. Secondary fire to zoom in and fire in 3-round bursts. Uses bullets as ammo. Picking up a second rifle will allow the player to dual wield rifles.
- Rotary Shotgun
- A triple barrel shotgun. Primary fire to shoot one barrel. Secondary fire to shoot all three barrels. Uses shells as ammo.
- Minigun
- Primary fire to shoot the minigun. Starts with a low rate of fire but quickly increases. Secondary fire to place the Minigun as a turret. Minigun turrets cost 100 bullets to place and can be picked back up. Uses bullets as ammo.
- Slugger
- A unique weapon that fires shotgun slugs. Primary fire to shoot the stored slugs 2 at a time. Secondary fire to feed more shells into the Slugger. Uses shells as ammo.
- Cyclomortar
- An explosive weapon. Primary fire to shoot the explosive. The explosive is affected by gravity. Secondary fire to charge up the weapon up to 2 additional times. Uses fuel as ammo.
- Cremator
- A flamethrower. Primary fire to shoot fire. Secondary fire to launch a flammable gas. The gas can then be lit on fire. Uses fuel as ammo.
- Arc Divider
- An electric weapon. Primary fire to shoot several bolts of electricity in an arc. Hold the fire button for longer to shoot more bolts. The bolts have limited range. Secondary fire to shoot a long-range bolt that can arc to enemies when hitting an enemy. Uses volts as ammo.
Monsters[edit]
Fodder[edit]
- Mutalist
- A former human with an Assault Rifle. Moves slow. Fires one or a few shots each attack.
- Mangler
- A former human with a Rotary Shotgun. Moves slightly faster than the Mutalist. Fires one barrel or charges up the shogun to fire all three barrels.
- Tandem
- A former human with a Minigun. Has a short wind-up period before firing. The rate of fire will start slow but will increase as the Tandem continues to fire.
- Phlogis
- A mutated humanoid. Has no ranged attack. It will walk towards the player. Once within close range it will move quickly and explode into dangerous gas.
- Braintrooper
- A humanoid with a laser weapon. It will fire one laser at a time. The Braintrooper will also charge at the player for a melee attack while in close range.
- Vespur
- A flying ghost enemy who moves quickly and attacks the player at melee range. They are translucent which can make spotting them difficult.
- Hiveteeth
- A small flying creature. They primarily charge at the player like a Lost Soul, but they also have a ranged spit attack. They can also bite the player at close range.
- Hivepod
- A red mass that is attached to the floor or ceiling and spawns Hiveteeth.
- Effluvium
- A flyer creature who leaves dangerous gas everywhere it goes. It will explode into more dangerous gas upon death.
- Cereberog
- A small flying enemy who shoots plasma bolts at the player.
Heavies[edit]
- Sevore
- A large, quick moving humanoid with no ranged attack. It will run at the player and attack them by biting them or with a jumping claw attack.
- Ophaneon
- A flying heart monster which will shoot bolts of electricity at the player. At close range, it will shock the player causing massive damage.
- Lummox
- A large fast-moving monster equipped with dual flails and a mortar. It can chase the player and do a charge melee attack. At medium distance it will launch its flails at the player. It can also shoot mortars at the player.
- Terpsipede
- A Cereberog in a large tripod exoskeleton. It will shoot a stream of plasma bolts at the player. It can duck down to get into spaces with low ceilings. Spawns a Cereberog on death.
- Granquartz
- A blue crystal monster with a visible heart. It will shoot a stream of electric bolts at the player. At close range, it will smash the ground causing a shockwave. It can also charge up a very large electric bolt which explodes into smaller bolts upon impact. It releases several bolts upon death.
Bosses[edit]
- Trepidon
- Episode 1 boss. A large, armored monster. It will open its chest to reveal several guns and unleash a large barrage of bullets. It can also launch rockets from its hands. Becomes a reoccurring enemy in later levels.
- Antagross
- Episode 2 boss. A large, armored whale-like monster that flies around. It can do a sonic attack at the player. It can launch several rockets from its body, some of which are homing. It can also shoot a large bomb which will quickly explode into a large fire.
- Unbound
- Episode 3 boss. A dark humanoid creature. It will quickly drain the player's health if nearby. Orbs will spawn around it and shoot various attacks including red lasers, red homing bolts, fiery explosives, and charge up a dark homing orb.
Special[edit]
- Phantalect
- A ghostly fish monster. It does not attack the player directly. Instead, it will move quickly to find a corpse to possess and reanimate.
- Hostile Turret
- A Minigun turret that is hostile to the player.
Levels[edit]Each episode consists of five levels and one secret level. Episode 1: Temporal Termination
Episode 2: The Fathomless Drift
Episode 3: Echoes of the Forlorn Moon
Episode 4: An Anthem of Hammers |
Soundtrack[edit]The soundtrack was composed by James "Jimmy" Paddock and arranged by Sarah "esselfortium" Mancuso. Select songs were instead composed and arranged by Jackson "Bouncy" Marriott. Episode 1
Episode 2
Episode 3
Episode 4 Other tracks
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External links[edit]
- Store page on Steam
- Store page on ZOOM Platform
- Doomworld forums thread
- Channel on YouTube
- Feed on Twitter
- Page on Facebook