TAT02: Final Destination (Dark Tartarus)
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Dark Tartarus maps 01-11 |
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(01 - 11) |
This level occupies the map slot TAT02. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TAT02: Final Destination is the second map of Dark Tartarus. It was designed by lihanchi and uses the music track "Starshine" by Purple Motion.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head south through the monster-filled valley east of the start, then open the east door to find an invulnerability guarded by arch-viles. (sector 845)
- Get to the red bars, then get on the bridge and jump behind the marble wall to the south. Keep heading south to find a megasphere and a box of rockets. (sector 435)
- From Secret #2, continue east to the building there and enter it from the east side. Climb the steps and get to the platform that has a BFG9000, rocket launcher, computer area map, megasphere, backpack, and energy cell packs (the latter only appears on Ultra-Violence or higher). (sector 948)
- At the northernmost end where the blue key is, use a rocket jump to get on the high platform with the megasphere on the left side. (sector 326)
- At the blue key, shoot at the middle of the bloodfall to destroy three barrels, then go through there to find a wall you can lower leading to a super shotgun (Hurt Me Plenty or lower). The walls around you will reveal Hell knights, and there are backpacks, a megasphere, a mega map, partial invisibility, radiation suits, and an energy cell pack here as well. (sector 880)
- At the exit, open the south wall with an opening at the bottom to find an invulnerability and a teleporter. (sector 761)
- Enter the teleporter in Secret #6, then teleport two more times. At the third pyramid, fall off one level to the east, then head to the west side to find a megasphere. (sector 195)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:52 | Ancalagon | 2020-01-03 | tat02p052.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 11:23 | Ancalagon | 2016-10-26 | tar02-1123.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:52 | Ancalagon | 2020-01-03 | tat02p052.zip |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing west. (thing 1103)
- facing north. (thing 1104)
- facing west. (thing 1105)
- facing west. (thing 1106)
- facing south-east. (thing 1107)
- facing east. (thing 1108)
- facing north. (thing 1109)
- facing south-west. (thing 1110)
Statistics[edit]
Map data[edit]
Things | 1202 |
Vertices | 6477* |
Linedefs | 6026 |
Sidedefs | 11327 |
Sectors | 1280 |
Things[edit]
This level contains the following numbers of things per skill level:
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