TAT03: Lunatic's Game (Dark Tartarus)

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Dark Tartarus maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Dead Tonight: 33 34 35 36 37 38 39 40 41 42 43
V3 exclusive: 39

This level occupies the map slot TAT03. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TAT03: Lunatic's Game is the third map of Dark Tartarus. It was designed by lihanchi and uses the music track "E1M9 Theme" from Classic Doom 3 by Thumpmonk.


Map of Lunatic's Game
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Get past the wall of imps at the southwest end, then open the wall at the southeast corner before the bright area. When you go through this corridor, the north wall opens revealing stimpacks, chaingunners and energy cells (Hurt Me Plenty or lower), or revenants and energy cell packs (Ultra-Violence or higher). (sector 291)
  2. Leave Secret #1 to the east, then head north. There are four bloodfalls to the north. Enter the second one from the right to find a blur artifact. (sector 284)
  3. Open the yellow door south of the starting point and use the west wall when you enter to find health bonuses. (sector 280)
  4. Open the yellow door south of the starting point and use the east wall when you enter to find armor bonuses. (sector 278)
  5. Leave the blue key area to the north and head east to a megasphere and a BFG9000 (Hurt Me Plenty or lower) or an invulnerability (Ultra-Violence or higher). (sector 89)
  6. In the southwest hall of blood, look through the west windows to find a Commander Keen on the high wall. Shoot it to open the inner corner walls. Go to the north end here and open the wall to find a red key, then use it at the door below to find a computer area map, a megasphere, ammo clips, an energy cell pack, energy cells, partial invisibility (use the switch), and a BFG9000 (not on Ultra-Violence or higher). (sector 806)
  7. In the southwest hall of blood, look at the northernmost window on the west wall. There is an opening there. Use a rocket jump to go up there, then head to the bottom of this area to find an invulnerability and energy cells. (sector 819)
  8. After using the blue switch, head to the corridor east of this area and enter the first corridor to the north. This leads to a slaughter room with a lot of supplies. (sector 822)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 05:56 Ancalagon 2016-10-27 tar03-556.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains thirteen spawn points:

  1. facing north. (thing 2121)
  2. facing north. (thing 2122)
  3. facing north. (thing 2123)
  4. facing north. (thing 2124)
  5. facing north. (thing 2125)
  6. facing north. (thing 2126)
  7. facing south. (thing 2127)
  8. facing south. (thing 2128)
  9. facing south. (thing 2129)
  10. facing south. (thing 2130)
  11. facing south. (thing 2131)
  12. facing south. (thing 2132)
  13. facing south. (thing 2133)


Map data[edit]

Things 2182
Vertices 3732*
Linedefs 4355
Sidedefs 6893
Sectors 986
* The vertex count without the effect of node building is 3204.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]