TAT26: Corridor of Doom (Dark Tartarus)

From DoomWiki.org

Dark Tartarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Dead Tonight: 33 34 35 36 37 38 39 40 41 42 43
V3 exclusive: 39

This level occupies the map slot TAT26. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TAT26: Corridor of Doom is the twenty-sixth map of Dark Tartarus. It was designed by lihanchi and uses the music track "".

Walkthrough[edit]

Map of Corridor of Doom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the building at the south end, get to the northwest end and use the switch in the southwest corner to lower the blocks, then get to the northeast end and use the switch there. This lowers several walls, including the big one to the west. Go there and head north, then east to a soul sphere. (sector 1310)
  2. In the building at the south end, get to the northeast end and use the switch to lower the surrounding lift. Head east into the dark to find a berserk pack and energy cells. (sector 1131)
  3. Take the aforementioned lift in Secret #2 up and take the teleporter to the north. Take the lift up and head west until you get to the middle stone wall. Lower the middle of it to find a blur artifact. (sector 1535)
  4. At the northernmost end of the main corridor, look up to the windows and kill the twelve Commander Keens. This will open a door at the left end of the north wall. Go through it and head to the northwest corner to find a blur artifact. (sector 330)
  5. Head east from Secret #4 to find a long hall with an arch-vile and a teleporter to the final battlefield. (sector 1613)
  6. At the entrance of the final battlefield, use the two switches near the red door and open it to get a light amplification visor and partial invisibility inside. (sector 1598)
  7. See Secret #6. (sector 1595)
  8. At the exit, shoot the wall where the ammo clips are to find a megasphere, an invulnerability, partial invisibility, and a teleporter back to the start. (sector 1648)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-west. (thing 1151)
  2. facing west. (thing 1152)
  3. facing north-west. (thing 1153)
  4. facing north. (thing 1154)
  5. facing north-east. (thing 1155)
  6. facing east. (thing 1156)
  7. facing south-east. (thing 1157)

Statistics[edit]

Map data[edit]

Things 2780
Vertices 6475*
Linedefs 7278
Sidedefs 12451
Sectors 1673
* The vertex count without the effect of node building is 5407.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]