TAT28: The Vestibule of Hell (Dark Tartarus)

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Dark Tartarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Dead Tonight: 33 34 35 36 37 38 39 40 41 42 43
V3 exclusive: 39

This level occupies the map slot TAT28. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TAT28: The Vestibule of Hell is the twenty-eighth map of Dark Tartarus. It was designed by lihanchi and uses the music track "Elusive Images" by Quasian.

Walkthrough[edit]

Map of The Vestibule of Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Leave the starting room and go into the nukage behind it to find medikits and partial invisibility. (sector 1125)
  2. Head north to the big door from the start, then fall into the nukage to the east and go that way. When you see a pole, use the wall to the left of it to lower a lift. Ride it up and go north to get a blue keycard. (sector 1134)
  3. Head north to the big door from the start, then fall into the nukage to the west and go that way. When you see a pole, use the wall to the right of it to lower a lift. Ride it up and go north to get a red keycard. (sector 1153)
  4. In the spinning water area, head all the way behind the structure for a blur artifact. (sector 1124)
  5. In the spinning water area, jump on the blue platforms surrounding the fence where the spinning water is, then head to the north end to find a soul sphere, a megaarmor, and an invulnerability. (sector 1126)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing south. (thing 1955)
  2. facing 292°. (thing 1956)
  3. facing 336°. (thing 1957)
  4. facing east. (thing 1958)
  5. facing 23°. (thing 1959)
  6. facing 68°. (thing 1960)
  7. facing north. (thing 1961)
  8. facing 248°. (thing 1962)
  9. facing 204°. (thing 1963)
  10. facing west. (thing 1964)
  11. facing 157°. (thing 1965)
  12. facing 112°. (thing 1966)

Statistics[edit]

Map data[edit]

Things 2003
Vertices 4558*
Linedefs 4867
Sidedefs 8731
Sectors 1253
* The vertex count without the effect of node building is 3547.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]