TAT31: Return to Wolfenstein (Dark Tartarus)

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Dark Tartarus secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps
Dead Tonight: 33 34 35 36 37 38 39 40 41 42 43
V3 exclusive: 39

This level occupies the map slot TAT31. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TAT31: Return to Wolfenstein is the first secret map of Dark Tartarus. It was designed by lihanchi and uses the music track "Playing with Death" by Nighthawk.


Map of Return to Wolfenstein
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Shoot the wall behind your starting point to get energy cell packs. If you go into the hall and into any of the other three side rooms, shooting the wall there will also reveal energy cell packs. All four walls count as the same secret. (sector 307)
  2. When you reveal the cyberdemons and spider masterminds, head to the westernmost wall and open the middle wall with the wreath to find medikits and energy cell packs. (sector 289)
  3. When you reveal the cyberdemons and spider masterminds, head to the easternmost wall and open the middle wall with the wreath to find an invulnerability. (sector 290)
  4. Get all six keys (five are in the starting hall through the walls with faces, and the yellow skull key is in the normal exit room), then head to either the southwest or southeast doors and open them to get to the secret exit. (sector 264)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 1389)
  2. facing east. (thing 1390)
  3. facing east. (thing 1391)
  4. facing east. (thing 1392)
  5. facing west. (thing 1393)
  6. facing west. (thing 1394)
  7. facing west. (thing 1395)
  8. facing west. (thing 1396)


Map data[edit]

Things 1405
Vertices 1549*
Linedefs 1503
Sidedefs 2679
Sectors 317
* The vertex count without the effect of node building is 1285.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]