TAT33: Welcome (Dark Tartarus)

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Dark Tartarus Dead Tonight

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Dead Tonight
V3 exclusive: 39

This level occupies the map slot TAT33. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TAT33: Welcome is the thirty-third map of Dark Tartarus. It was designed by lihanchi and uses the music track "".

Walkthrough[edit]

Map of Welcome
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the large door at the start, then head east of the right column and lower the east wall to find shotgun shells and the red skull key switch. (sector 1031)
  2. At the southwest cave, look up at the southeast corner to find an imp in the window. Shoot there with your rocket launcher and you should kill two Commander Keens. This opens the wall to the southwest with a cyberdemon and a megasphere. (sector 1704)
  3. After getting the yellow skull key, return to the west cave and find a smaller cave to the west with green torches. There is a switch here, which will open the door southeast of there with a Hell knight, energy cells, and a box of rockets. (sector 1467)
  4. In the hall leading to the red key, look at the walls with bodies over fire. There are six faces switches behind the bodies you can shoot. Shoot all of them and the walls behind the red key will open. Climb the circular steps to get ammo and partial invisibility. (sector 1670)
  5. After you get the red key, return to the southwest cave and the door to the south will be open with an arch-vile (revenant on Hey, Not Too Rough or lower), health bonuses, and armor bonuses. (sector 1580)
  6. After the red key, head back to the area past the yellow door where you can choose items to the north. Open the south vent, then in this area, head west and use the wall. Go across to the red side and all the way around to the teleporter which takes you to the secret Pac-Man maze area. (sector 1729)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-west. (thing 1198)
  2. facing north-east. (thing 1199)
  3. facing north. (thing 1200)
  4. facing north. (thing 1201)
  5. facing north. (thing 1202)
  6. facing north-west. (thing 1203)
  7. facing north. (thing 1204)
  8. facing north-east. (thing 1205)

Statistics[edit]

Map data[edit]

Things 1219
Vertices 9663*
Linedefs 10507
Sidedefs 17741
Sectors 2544
* The vertex count without the effect of node building is 7955.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]