TAT37: Truly Evil (Dark Tartarus)

From DoomWiki.org

Dark Tartarus Dead Tonight

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Dead Tonight
V3 exclusive: 39

This level occupies the map slot TAT37. For other maps with a non-standard slot, see Category:Non-standard map slots.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

TAT37: Truly Evil is the thirty-seventh map of Dark Tartarus. It was designed by lihanchi and uses the music track "".

Walkthrough[edit]

Map of Truly Evil
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head north into the hall filled with former humans and head west, then back east to the new area with imps and an arch-vile (not on Hey, Not Too Rough or lower). Look at the lights at the east wall and shoot the one that is dim on the east side to uncover a hidden button, which when pressed, opens the north wall leading to a megaarmor and medikits. (sector 818)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing north-east. (thing 1922)
  2. facing south-east. (thing 1923)
  3. facing north. (thing 1924)
  4. facing south-west. (thing 1925)
  5. facing south. (thing 1926)
  6. facing south-west. (thing 1927)
  7. facing east. (thing 1928)
  8. facing west. (thing 1935)
  9. facing east. (thing 1936)

Statistics[edit]

Map data[edit]

Things 1965
Vertices 9697*
Linedefs 9734
Sidedefs 16810
Sectors 1612
* The vertex count without the effect of node building is 7851.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]