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Author Malcolm Sailor
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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TEKRKBRN is a single-level PWAD for Doom II. It was designed by Malcolm Sailor in 1995 as part of his THREE KICK ASS WADS collection.


Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The south wall at the start is a secret door leading to a shotgun, 4 shotgun shells, and (on hard skill an imp. (sector 8)
  2. Heading east from the super shotgun, take the lift up and walk along the corridor which turns north. The east wall here (a grey computer wall) is a secret door, leading to 0-2 imps, a shotgun guy (hard skill only), a backpack and 4 shotgun shells. (sector 37)


There is a computer area map on a ledge - trying to jump onto its ledge will teleport you to a different area. Thus the maximum attainable items percentage is 87% unless the linedef is skipped by straferunning.

Approaching the yellow key lowers some bars, which must then be opened by pressing a switch. If the switch is pressed before the bars are lowered, then the bars will lower on approaching but the switch (which is an S1) will no longer raise them. This will make it impossible to obtain the yellow key, and thus impossible to complete the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 303)
  2. facing north. (thing 304)
  3. facing east. (thing 308)
  4. facing west. (thing 310)
  5. facing east. (thing 312)


Map data[edit]

Things 317
Vertices 988*
Linedefs 1091
Sidedefs 1633
Sectors 257
* The vertex count without the effect of node building is 845.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]