The starting areaThe starting area
Author Gary McAndrew
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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TMP is a single-level PWAD for Doom that was designed by Gary McAndrew and released in July 1994.

According to its textfile it was the winner of the PC Zone Doom Level Competition in 1994.


Map of TMP
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the first door, you will find a door to the left (opened by an adjacent switch). After going through this door, run to the west end of this floor section - a lift will be temporarily lowered (it can be lowered repeatedly), allowing access to three medikits, 10 health bonuses, a zombieman, three imps, 4 shotgun shells, a megaarmor, 18 armor bonuses, a chaingun, and a box of bullets. (sector 51)
  2. Part-way along the twisty pink-floor path in the east, a door opens behind you leading to an octagonal room. There is a secret door (marked with a yellow wall) leading to an imp (not on easy skill), 10 health bonuses, a megaarmor, and a switch. The switch lowers a section of floor in the octagonal room, allowing access to an imp (not on easy skill) and a backpack. (sector 111)
  3. Following the twisty pink-floor path is a rectangular room with a structure in the middle. Approaching the door to the north of this room raises a wall in the western alcove of the structure revealing 0-2 shotgun guys, a medikit (not on easy skill), a box of bullets, and a backpack. (sector 128)
  4. Stepping on the blue circle in #3 raises a section of wall in the eastern alcove of the structure, allowing access to an 'underground' area containing 1-5 imps, 1-5 spectres, 4 shotgun shells, a box of bullets, 11 health bonuses, 10 armor bonuses, a plasma rifle, two energy cells, and an energy cell pack. (sector 149)
  5. Head north from the area with #3 and #4 to reach a room with a blue floor. The west wall here (which has a different texture) is a secret door leading to an imp (hard skill only), a backpack, and four stimpacks. (sector 280)
  6. The south wall of #5 is a secret door (marked with a different texture) leading to a demon (not on easy skill), an imp (three on hard skill), a megaarmor, and four armor bonuses. (sector 282)
  7. The west wall of #6 is a secret door (marked with a different texture) leading to 0-4 imps, a spectre (not on easy skill), 10 armor bonuses, a computer area map, and a lift back to normal territory. (sector 284)
  8. There is a room with two square podiums each with a switch which raises a bridge. Entering this room lowers a section of wall to the east, revealing a passage with an imp, 17 health bonuses, and two backpacks. (sector 260)
  9. The room behind the yellow door has two alcoves with switches. The southern one lowers a platform in the north-east corner containing a chainsaw. (sector 166)
  10. The northern switch (see #9) lowers a lift in the south-east, allowing access to eight health bonuses, a box of shotgun shells, two imps, a medikit, a rocket launcher, and eight boxes of rockets. (sector 291)
  11. The square room with the nukage pit in the centre has a lift to the north allowing access to a switch. This switch opens a door allowing access to seven health bonuses, a box of bullets, a box of rockets, and an energy cell pack. There is also a currently-inaccessible soul sphere. (sector 217)
  12. #11 has an alcove to the west which is a secret lift leading to a medikit, 24 armor bonuses, and a switch which lowers the soul sphere (see #11). (sector 224)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:26.80 Chris Ratcliff (Ryback) 2013-05-25
NM 100S 7:24.83 Chris Ratcliff (Ryback) 2013-05-25
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 555)
  2. facing north. (thing 556)
  3. facing north. (thing 557)
  4. facing east. (thing 558)


Map data[edit]

Things 598
Vertices 1185*
Linedefs 1349
Sidedefs 1870
Sectors 296
* The vertex count without the effect of node building is 1046.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]