TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, TeamTNT, who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by John Romero the night before its planned release, resulting in the commercial publication of Final Doom by id Software. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of Doomworld's "Top 10 Infamous WADs", albeit not for reasons of gameplay or level design.
Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel.
Eleven levels from the IWAD are featured in the Sony PlayStation version of Final Doom.
In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.
Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.
The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.
As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a text screen in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by Ty Halderman in a at the Doomworld forums in 2004, showing that several level designs were shared between multiple authors.
MAP01 to MAP06; experimental labs levels:
- Level 1: System Control by Tom Mustaine
- Level 2: Human BBQ by John Wakelin
- Level 3: Power Control by Robin Patenall and John Minadeo
- Level 4: Wormhole by Ty Halderman
- Level 5: Hanger by Jim Dethlefsen
- Level 6: Open Season by Jimmy Sieben and Ty Halderman
MAP07 to MAP11; military base levels:
- Level 7: Prison by Andrew Dowswell
- Level 8: Metal by John Minadeo
- Level 9: Stronghold by Jimmy Sieben
- Level 10: Redemption by Tom Mustaine
- Level 11: Storage Facility by Dean Johnson
MAP12 to MAP20; nighttime levels:
- Level 12: Crater by Jim Lowell
- Level 13: Nukage Processing by Brian Kidby
- Level 14: Steel Works by Robin Patenall
- Level 15: Dead Zone (Exit to secret level) by William D. Whitaker
- Level 16: Deepest Reaches by Andre Arsenault
- Level 17: Processing Area by Tom Mustaine
- Level 18: Mill by Dario Casali and Ty Halderman
- Level 19: Shipping/Respawning by Ty Halderman
- Level 20: Central Processing by Drake O'Brien
MAP21 to MAP30; hellish levels:
- Level 21: Administration Center by Drake O'Brien
- Level 22: Habitat by Christopher Buteau
- Level 23: Lunar Mining Project by Paul Turnbull
- Level 24: Quarry by Dean Johnson
- Level 25: Baron's Den by David J. Hill
- Level 26: Ballistyx by Mark Snell and Jim Lowell
- Level 27: Mount Pain by Drake O'Brien
- Level 28: Heck by Milo Casali
- Level 29: River Styx by Jimmy Sieben
- Level 30: Last Call by Jimmy Sieben
MAP31 and MAP32; secret levels:
The Compet-n episode records for TNT are:
|UV Episode, MAP01-MAP10||15:58||Drew DeVore (stx-Vile)||2002-08-28||1558ev01.zip|
|UV Episode, MAP11-MAP20||13:30||Drew DeVore (stx-Vile)||2002-09-08||1330ev11.zip|
|UV Episode, MAP21-MAP30||15:19||Drew DeVore (stx-Vile)||2003-05-08||1519ev21.zip|
|UV Run||55:34||Drew DeVore (stx-Vile)||2002-02-17||30ev5534.zip|
|NM Episode, MAP01-MAP10||1|
|NM Episode, MAP11-MAP20||24:41||Jim Leonard (Xit Vono)||2002-08-14||2441tn11.zip|
|NM Episode, MAP21-MAP30||32:12||Jim Leonard (Xit Vono)||2008-01-13||3212tn21.zip|
|UV Max Episode, MAP01-MAP10||47:46||Serge Marudov (Never_Again)||2009-05-11||4746ev01.zip||2|
|UV Max Episode, MAP11-MAP20||1:51:27||Serge Marudov (Never_Again)||2007-12-30||11127e11.zip||3|
|UV Max Episode, MAP21-MAP30||1:31:32||Serge Marudov (Never_Again)||2009-05-01||9132ev21.zip||3|
|UV Max Run||4:10:09||Serge Marudov (Never_Again)||2009-05-16||tntmax.zip||3|
|NS Episode, MAP01-MAP10||1|
|NS Episode, MAP11-MAP20||44:36||Jim Leonard (Xit Vono)||2012-07-07||4436es11.zip|
|NS Episode, MAP21-MAP30||1|
|UV -fast Episode, MAP01-MAP10||1:12:34||Revved||2011-08-08||7234ef01.zip|
|UV -fast Episode, MAP11-MAP20||1:49:30||Revved||2012-08-04||10930e11.zip|
|UV -fast Episode, MAP21-MAP30||1|
|UV -fast Run||1|
- Uncompleted as of the most recent Compet-n database update.
- Recorded with the Final Doom executable; desyncs with the Doom II executable on MAP06.
- Recorded with the Final Doom executable.
TNT: Evilution is contained in an IWAD file named TNT.WAD. The most common version is 18,195,736 bytes in size and contains 3,101 entries. It has the following hashes:
|Hash type||Hash code|
- This article incorporates text from the open-content Wikipedia online encyclopedia article Final Doom.