TNT01: The Opening Abyss (The Ultimate Torment and Torture)

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Ultimate Torment and Torture maps
This level occupies the map slot TNT01. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TNT01: The Opening Abyss is the first map of The Ultimate Torment and Torture. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "".

Walkthrough[edit]

Map of The Opening Abyss
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the outdoor area at the western part of the map, head around the first bend and head south to the dead trees. Use these and stalagmites to climb up to reach three energy cells and an easter egg. (sector 3666)
  2. After entering the dungeons, head east on the first branching path until you see a door to a dark room to the south. After killing the suicide bomber behind the door, enter the room and pick up a Pyrocannon Prototype. (sector 3685)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.

Statistics[edit]

Map data[edit]

Things 982
Vertices 17311*
Linedefs 19873
Sidedefs 34367
Sectors 3695
* The vertex count without the effect of node building is 17311.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]