Talk:(0,0) respawning bug


Confusing wording[edit]

I read the current wording on this page as saying that PrBoom "adopted the method used for the Eternity Engine and ZDaemon" which makes no sense because it goes on to say that ZDaemon has a different solution from Eternity. After consideration, I think this is really supposed to say something along the lines of "PrBoom and ZDaemon also implement fixes for this, and PrBoom uses the method from Eternity" but I'm still not entirely sure. -- ETTiNGRiNDER (talk) 08:49, 13 October 2015 (CDT)

Considering ZDaemon is closed source, who is to say what method they use in the first place, unless someone wants to come explain it or guarantee it's still the same as it was back when the code was open. --Quasar (talk) 12:49, 13 October 2015 (CDT)