Talk:50 Monsters
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Custom things mapping[edit]
Adequate documentation in this WAD's DeHackEd lump allowed for compiling the following DMMPST custom things mapping file (TSV format):
# class thingID wikiname wikilink 0 84 Heavy weapon dude ~ 0 3003 Spiderdemon ~ 0 72 Afrit 50 Monsters 0 7 Cybruiser 50 Monsters 0 50 Overlord (First Stage) 50 Monsters 0 51 Overlord (Doppleganger) 50 Monsters 0 52 Overlord (Second Stage) 50 Monsters
Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Xymph (talk) 05:21, 13 July 2018 (CDT)
- Could someone add more info about the custom monsters? Specifically, what vanilla types are replaced by them, and how much HP do they have? --PhilthyPhilistine (talk) 12:29, 3 January 2022 (CST)
- You can look up doomed nums (thingID above) on the DeHackEd page, with their original monsters. Hit points are the same unless overruled in the zip's 50monstr.deh file. --Xymph (talk) 12:52, 3 January 2022 (CST)
- Thanks for explaining that. I didn't know anything about DeHacked details. I'll revise the article lede now. --PhilthyPhilistine (talk) 15:27, 3 January 2022 (CST)
- You can look up doomed nums (thingID above) on the DeHackEd page, with their original monsters. Hit points are the same unless overruled in the zip's 50monstr.deh file. --Xymph (talk) 12:52, 3 January 2022 (CST)