Talk:50 Monsters


Custom things mapping[edit]

Adequate documentation in this WAD's DeHackEd lump allowed for compiling the following DMMPST custom things mapping file (TSV format):

# class	thingID	wikiname	wikilink
0	84	Heavy weapon dude	~
0	3003	Spiderdemon	~
0	72	Afrit	50 Monsters
0	7	Cybruiser	50 Monsters
0	50	Overlord (First Stage)	50 Monsters
0	51	Overlord (Doppleganger)	50 Monsters
0	52	Overlord (Second Stage)	50 Monsters

Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Xymph (talk) 05:21, 13 July 2018 (CDT)

Could someone add more info about the custom monsters? Specifically, what vanilla types are replaced by them, and how much HP do they have? --PhilthyPhilistine (talk) 12:29, 3 January 2022 (CST)
You can look up doomed nums (thingID above) on the DeHackEd page, with their original monsters. Hit points are the same unless overruled in the zip's 50monstr.deh file. --Xymph (talk) 12:52, 3 January 2022 (CST)
Thanks for explaining that. I didn't know anything about DeHacked details. I'll revise the article lede now. --PhilthyPhilistine (talk) 15:27, 3 January 2022 (CST)