Talk:Alienated

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Custom Monsters[edit]

# class	thingID	wikiname	wikilink
0	84	Stealth Plasma Alien	Alienated#Custom monsters
0	72	Alien Guardian	Alienated#Custom monsters

Exactly the same as Ancient Aliens as far as I can tell. --Matador (talk) 17:18, 5 January 2022 (CST)

Fixed an anchor above. Oddly, the monsters don't occur in any levels. --Xymph (talk) 03:44, 6 January 2022 (CST)
There were two definitions for the monsters in the Dehacked, I went with the ones that were used in AA as it seemed like these were exactly the same. Maybe what's in the table below will work?
# class	thingID	wikiname	wikilink
0	23	Stealth Plasma Alien	Alienated#Custom monsters
0	120	Alien Guardian	Alienated#Custom monsters
Maybe they aren't in the game though, I usually can "summon" the monsters via the console in GZDoom but can't with these. Haven't played far enough into this to know if the custom monsters actually show up.--Matador (talk) 03:51, 6 January 2022 (CST)
Hmm, nope, those don't appear either. And while DeHackEd thing 120 has doomednum 12, that doesn't occur either. --Xymph (talk) 03:59, 6 January 2022 (CST)