Talk:Batman Doom
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AFAIK, the only thing that doesn't work in ZDoom is the glove used to fight Bane and that's a 2 second job in a text editor to fix. Are there other things that don't work as well? -- TheDarkArchon 18:14, 31 Dec 2005 (UTC)
- Yes, the Somekbombs use only 1 ammo when you shoot them. Also I think that Clowns sometimes get a Zeke death animation or even Mayor Kroll death animation. Illdo 22:22, 31 Dec 2005 (UTC)
Custom things table[edit]
# class thingID wikiname wikilink 0 34 Hawk Batman Doom#Enemies 0 2028 Penguin bomb Batman Doom#Enemies 0 9 Shotgun thief Batman Doom#Enemies 0 86 Terrorist (gray) Batman Doom#Enemies 0 36 Terrorist (brown) Batman Doom#Enemies 0 3004 Terrorist Batman Doom#Enemies 0 3001 Cheung Batman Doom#Enemies 0 58 Sniper Batman Doom#Enemies 0 2046 Super thief Batman Doom#Enemies 0 2010 Super Cheung Batman Doom#Enemies 0 85 Strake (gray) Batman Doom#Enemies 0 3003 Bane Batman Doom#Bosses 0 68 Slum lord Batman Doom#Enemies 0 3002 Strake (green) Batman Doom#Enemies 0 42 Slum lord (boss) Batman Doom#Enemies 0 87 Firefly Batman Doom#Enemies 0 57 Fire clown Batman Doom#Enemies 0 51 Super clown Batman Doom#Enemies 0 69 Flamethrower dude Batman Doom#Enemies 0 67 Zeke Batman Doom#Enemies 0 52 Bloody eyeball Batman Doom#Enemies 0 64 Joker Batman Doom#Bosses 0 2007 Joker (2) Batman Doom#Bosses 0 71 Killer Croc Batman Doom#Bosses 0 7 Tally Man Batman Doom#Bosses 0 16 Two-Face Batman Doom#Bosses 0 66 Scarecrow Batman Doom#Bosses 0 84 Penguincopter Batman Doom#Bosses 0 77 Penguin Batman Doom#Bosses 2 2005 Tazer Batman Doom#Weapons 2 2001 Azrael's gloves Batman Doom#Weapons 2 2002 Shuriken glove Batman Doom#Weapons 2 82 Blastgun Batman Doom#Weapons 2 2003 Smoke bombs Batman Doom#Weapons 2 2004 Flamethrower Batman Doom#Weapons 2 2006 7th weapon Batman Doom#Weapons 3 2048 Box of razordisks 3 2008 Blastgun shells 3 2049 Box of blastgun shells 3 2047 Gas canister 3 17 Gas canister pack 4 2019 Azrael's armor 5 8 Bat belt 5 39 Random bonus 5 2025 Prototype nomex suit 6 5 Blue key 6 13 Red key 6 6 Yellow key 7 55 Axis barrel 7 2035 Chemical barrel 7 3005 Explosion 7 89 Explosion wall 7 45 Fire trap 7 83 Floor fire trap 7 46 Land mine 7 35 Mayor Kroll 7 24 Scarecrow sniper 8 38 Bell 8 40 Money 8 65 Office plant 8 2024 Scarecrow pole 8 57 Splash 8 47 Stalag-stone floor 8 88 Statue lion 8 72 Toilet 8 48 Tree 8 3006 Zeke shot 8 30 Terrorist (red)
Here's the full table for Batman Doom. Should be complete. --Matador (talk) 13:11, 10 January 2022 (CST)
- Thanks, things tables updated. Given the appearance of the Joker boss in many maps, starting with MAP01, you may need to double check some entries. --Xymph (talk) 15:49, 10 January 2022 (CST)
- Sorry about that, seems I missed some ID declarations in the DeHackEd. I've updated the table and what's listed above should now be correct. However, I found something odd when researching this - according to the official site there are four terrorist variants which, according to the DeHackEd file are gray, brown, red and default (which is green). However, when playing through the level I've never seen any of these supposed red terrorists. There should be plenty of them in Map 01 according to the things file but I haven't seen any. Might be another weird case where there's DeHackEd declarations for things that don't actually exist. --Matador (talk) 18:41, 10 January 2022 (CST)
- Tables updated. Let me know if there still is anything off. --Xymph (talk) 02:42, 11 January 2022 (CST)
- Thanks. The only things I notice that are off are the clown enemies aren't showing up and the red terrorists don't actually seem to exist in game, despite the DeHackEd definition. I put the red terrorists at the bottom with a class of '8' since I can't find any evidence they actually exist in game. The table seems correct for the clowns so I'm not sure why they aren't showing up. There should be some in Map 23. --Matador (talk) 03:03, 12 January 2022 (CST)
- Tables updated. Let me know if there still is anything off. --Xymph (talk) 02:42, 11 January 2022 (CST)
- Sorry about that, seems I missed some ID declarations in the DeHackEd. I've updated the table and what's listed above should now be correct. However, I found something odd when researching this - according to the official site there are four terrorist variants which, according to the DeHackEd file are gray, brown, red and default (which is green). However, when playing through the level I've never seen any of these supposed red terrorists. There should be plenty of them in Map 01 according to the things file but I haven't seen any. Might be another weird case where there's DeHackEd declarations for things that don't actually exist. --Matador (talk) 18:41, 10 January 2022 (CST)