Talk:Chaingun (Doom 3)
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Well why would the pistol, machinegun and chaingun share ammo? That would just be silly./Lycanthrope
- * shrug * Presumably to avoid unnecessarily complicating the game mechanics (in Wolfenstein 3D, those three weapons do indeed share ammo). It's a judgment call on the designers' part, obviously; by 2004, the gaming populace was more accustomed to "realistic" arsenals that required finding a different type of ammo for each weapon. Similarly, the plasma gun and BFG changed as well. Ryan W 04:10, 14 July 2008 (UTC)
Cacodemons and the Chaingun[edit]
Surely the chaingun was designed with Cacodemons (and perhaps the BFG-wielding Sarge to a lesser extent) in mind. As the steady stream of ballistic fire stops Rockets and BFG projectiles in mid-flight causing them to explode much less effectively. This makes the Cacodemon near ineffective at medium-long range. As they're pretty slow, you can hit them easily too...
86.8.78.58 22:32, 31 October 2008 (UTC)Simon
Increasing the Maximum ammo for Chaingun[edit]
I know this isn't the place to ask, but I was wondering if anyone would happen to know where to adjust the maximum ammo capacity for the chaingun in Doom 3. I have looked in pak000.pk4 and pak005.pk4, and modified the weapon_chaingun.def, but no matter what, the maximum round count is 600. I can modify it where the clips are larger, but I can never have more than 600 available.
Thanks in advance.
69.130.239.115 05:00, February 26, 2010 (UTC)