Talk:Chocolate Doom


For some reason, when I go to the website for Chocolate Doom, it gives me the "connection has timed out" message. it does this for other doom-related sites, such as the freedoom site. Why is this happening? Jedibob5 01:47, 15 September 2006 (UTC)

* shrug *   No web site is available 100 percent of the time.  Chocolate Doom and Freedoom are hosted by the same people, aren't they?    Ryan W 02:35, 15 September 2006 (UTC)
Freedoom and Chocolate Doom are both hosted on Sourceforge. I've noticed it being a bit slow and unstable recently. It seems to be back up now, though. Fraggle 11:00, 15 September 2006 (UTC)

Higher screen resolutions?[edit]

Is this accurate? As far as I know, the closest thing to this is allowing a larger window size. Other than that, it is still as blocky as the original Doom[2].exe. Is this true, or should it be changed/removed?

Fixed! Zack 00:42, 19 December 2007 (UTC)

<<Compatibility with monitors that do not support the original screen resolution. Pixels are interpolated on higher resolutions to simulate 320x200, and the aspect ratio can be adjusted to 4:3.>>

Does Chocolate Doom support any higher resolution at all like in Doom95 or Zdoom? Or I can get only simulation of 320x200? --Quaalude 12:15, 30 November 2008 (UTC)


Fatal error: Call to a member function on a non-object in /home/groups/c/ch/chocolate-doom/htdocs/wiki/includes/ObjectCache.php on line 409

Fuck. 22:56, 16 September 2008 (UTC)

If I'm not mistaken, SourceForge (Chocolate Doom's host) is moving their servers and apparently this is causing some temporary problems. Choco's SF project site is still functional though, right here. -- Janizdreg 16:30, 19 September 2008 (UTC)

Chocolate Doom a "base" for Chocolate Heretic/Hexen/Strife[edit]

To clarify, these are my edits (I forgot to log in). I'd like to clarify that Chocolate Heretic/Hexen/Strife are not "derived" from Chocolate Doom. In project terms, Chocolate Doom has simply had Heretic/Hexen/Strife support added to it. In program terms, the different games are compiled as separate executables, but again, there is no "derivation" going on - they simply share code. I therefore think it's misleading and incorrect to say that Chocolate Doom is a "base" for the other games - it's simply an expansion of the single project to encompass other games as well as Doom. Fraggle 13:31, 11 January 2012 (UTC)

It's rather problematic in the first place that they're being treated as one port, rather than one project that produces three ports. I'm really unable to effectively document Chocolate Strife's development here, because with the current Doom-centric write-up of this article, it becomes strangely off-topic. This is really irritating me. --Quasar 17:51, 31 July 2013 (UTC)
If something doesn't fit in a game-specific section (for now there's just a small and stubby "support for other games" section, but there really should be a full-fledged section per game), it's always possible to turn the redirect page into a full-fledged article. The proper categories are already there. As for the base thing, I'm not sure about the pertinence of making a distinction between "sharing code" and "deriving code"; to me it seems both are acceptable understanding of "basing". --Gez 19:59, 31 July 2013 (UTC)

Russian Doom[edit]

If Russian Doom is derived from Crispy Doom, then it should be linked from there, not from here. Please discuss any justifications that would mean otherwise. --Quasar (talk) 09:22, 15 May 2019 (CDT)

It already is. [1]  Yes, I thought it was standard to go one step at a time.  A truly ambitious contributor could try updating the overview also.    Ryan W (living fossil) 16:54, 15 May 2019 (CDT)

Chocolate DOOM updated to 3.0.1[edit]

Done on June 24th, 2020.