Allegations of trademark infringement must be substantiated
The allegations of trademark infringement added to this article are potentially libelous content under the law. Unless a civil action was undertaken with regard to this which can be cited, and had an outcome in the plaintiff's favor, I highly suggest that this information be removed from the article immediately. I am not a lawyer, and this is not to be construed as legal advice. --Quasar 17:40, 9 July 2013 (UTC)
I have removed the material myself due to lack of response, but feel free to argue for or against restoring it. --Quasar 19:07, 9 July 2013 (UTC)
- IANAL and haven't had occasion (fortunately) even to refine armchair opinions on libel law, but I endorse your action. As pointed out by Nuxius years ago, we're not a forum site, so it's not our place to just chuck mud around in the main space with no sources. Ryan W 02:23, 12 July 2013 (UTC)
This compilation CD called D·1000, incorrectly called D! 1000 at , doesn't seem to have anything to do with the D!ZONE line. It was published by GAMETEK, not by WizardWorks, and doesn't have the same branding or style. I doubt it is notable to have its own article, though perhaps a "Compilation CDs" article which covers all the ones which are NOT part of a larger series, including such ones as DemonGate, would be appropriate. I have removed all information regarding D·1000 from this article until evidence comes to light that connects it to the D!ZONE series. This article is not meant to serve as a list of links to unrelated compilations. --Quasar 16:31, 2 February 2014 (UTC)
- Do you suppose the cover image needs to be deleted as well, unless we're willing to keep it for the 6 years it might take that article to appear? Ryan W 22:59, 13 March 2014 (UTC)
- I would be happy to provide some facts on any of the shovelware compilations I personally own (link to list available on request, don't want to just post it in case it comes off as spam), such as publisher, date, general overview of the contents, and so forth, as long as it's not going to be nixed as "not notable enough". -- ETTiNGRiNDER (talk) 21:59, 25 May 2014 (UTC)
- Yeah, I was surprised to see how long that section had become. :> Assuming there's a reasonably clean distinction between compilations (like D!ZONE 150) and expansion IWADs (Perdition's Gate), then we simply split the former off to a new page, with a "see also" link at the top of the existing section. Ryan W (talk) 22:57, 27 May 2014 (UTC)
- The only fuzzy line I can think of in that regard is H!Zone, which has both exclusive levels and a shovelware section. Master Levels / Maximum Doom is already handled as its own special case, as it should be. Pretty much every other disc, at least out of the ones I have, are just levels off of the internet shoved onto a disc with at most maybe a modded or fully custom frontend, or some other small bonus (3D Game Alchemy has a graphics library to use in your own WADs, for instance.) -- ETTiNGRiNDER (talk) 13:36, 29 May 2014 (UTC)
- And if not for factor of including those custom episodes, I'd have not given H!ZONE its own article either, myself, as it is already mentioned in this one. But that's water under the bridge. Needless to say, I don't want to see an article for every one of these disks so I think it's best if we put together some ideas/work on a "Compilations" article, or some other suitable title ASAP. --Quasar (talk) 17:59, 29 May 2014 (UTC)
Where and in which version(s) of D!ZONE was the frontend referred to as "DOOM/MASTER Shell"? Please see the scan for contrary evidence. I personally own D!ZONE 150, D!ZONE 2, and D!ZONE Gold and all of them refer to it only as the D! Frontend, both on the packaging/documentation and in the program itself. --Quasar (talk) 15:53, 30 November 2017 (CST)
- A post by Todd Foley to c.s.i.p.g.a dated 1995-02-21  does refer to D! as formerly known as "Doom master". --Tpoppins (talk) 10:34, 2 November 2022 (CDT)
Number of levels
Gez inquired  about the total number of levels on the D!Zone Gold compilation.
D!Z Gold 3000 D1: 779 -1 no-levels WAD (SMPFRG2) -1 dupe (DEUL/DUEL 3F45B9F6) D2: 2550, 1 corrupt WAD (BIGAL) -5 dupes --> ALTAR.WAD 2AC31BD3 E1M1-K2.WAD 616DF561 -1 no-levels WAD (WAYNE) SHOTGUN1.WAD 2AC31BD3 E1M1OSK2.WAD 616DF561 H2P: 15 CHUMP2.WAD FC4FCBE1 E1M2-B2.WAD 4F045412 PG: 11 FILTH2.WAD FC4FCBE1 SS-E1L22.WAD 4F045412 TOTAL: 4832 E1L1A2.WAD F29E25FB NASTY2.WAD F29E25FB
Not even half of the advertised 3000.
One WAD (DOOMDDMA) in the D2 section has both MAP01 and E1M1. I suppose we could count it as two maps, even though it's the same map repeated with different markers.
Total for D!Zone 150: 157 Total for D!Zone 2 150: 182 (/DOOM2/K12 has no levels)
D!Zone 2 Collector's Edition D1: 1019 -3 dupes -----------------> 15.WAD 5699049F E3M2.WAD E48E32CD D2: 217 -1 mapless WAD (K12 again) EVEN5.WAD 5699049F E3M3-A.WAD E48E32CD TOTAL: 1232 18.WAD 36008147 EVEN8.WAD 36008147
D!Zone 3 D1: 436, incl. 1 WAD (MEDIDETH) with both MAP01 and E1M1, -2 dupes (ANTLION/SPIRAL and COMPROOM/RY11ECR) D2: 1045, -1 dupe from the D1 section (MEDIDETH), -2 dupes (CHUMP2/FILTH2 and DM2GM1/FRGBLAST) The D2 section also includes 4 zero-length WADs (BRUNDLE, BRUNDLE2, DTH2PCOM, SNIPCOR) and 1 corrupt WAD (SCAM). These had to be renamed to *.WA_ otherwise MOVELEV would abort doing the list on the first one it encounters; they don't affect the above 1045 number. But now I have to redo the D!ZG entry. Total: 1475