Talk:DSDHacked

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DSDHacked support on GZDoom[edit]

Is there a source to say when GZDoom got DSDHacked support? Listing it here alongside other source ports feels a little bit inaccurate to me, since it doesn't appear to include one of DSDhacked's defining features which is infinite things, and every thing in wads I've looked at with DSDhacked seem to not work on GZDoom past thing 249, the Extended DeHackEd limit. I could be wrong about this and there is a way to have DSDHacked things past 249 though, so am I wrong or is this info partially inaccurate? —The preceding unsigned comment was added by NiGHTS108 (talkcontribs) .

Cf. this. If you get problems, then report the issue to GZDoom developers; either on the ZDoom forums or on GitHub. --Gez (talk) 06:11, 18 September 2024 (CDT)
Here you go, v4.11.0 - LINK. Graf: "First stage of DSDHacked support. Tested only with crusader.wad for now." --Nockson (talk) 06:18, 18 September 2024 (CDT)