Talk:Development of Doom

From DoomWiki.org

Paleontology of Doom editors[edit]

Among these utilities, only the BSP node builder has been released to the public.

Not quite true according to Wikipedia:Doom WAD, which states:

On January 26, 1994, the first version of the Doom Editing Utility, a program created by Doom fans which made it possible to create entire new levels, was uploaded to the Internet, and many other editing programs followed. (Carmack additionally released the source code for the utilities used to create the game, but these were programmed in Objective-C, for NeXT workstations, and were therefore not directly usable for most people, who were PC users.)

Has anybody actually seen these?  I myself would not know how to judge the authenticity of such code.    Ryan W 21:28, 24 May 2007 (UTC)

Sound licensing[edit]

The final sound effects for the monsters were mixed from various animal sounds and recordings by Romero and Prince.

Misleading at best, according to this discussion: not all of the sounds were created by id employees.  (I myself have definitely heard the cube-throwing sound elsewhere.)    Ryan W 22:56, 23 August 2007 (UTC)

Yeah, this has been discussed many times before and is pretty much common knowledge by now. I edited the article accordingly. -- Janizdreg 19:00, 24 August 2007 (UTC)

August 1992 Usenet Post[edit]

I found a message from Jay Wilbur on Usenet from August 31, 1992, where he mentions a "new game" id Software was working on. He doesn’t name Doom, but he seems to suggest early work on a new project. The timeline says development started in September 1992, so should his message be considered part of Doom's early development, or is it too vague to include?

https://groups.google.com/g/comp.sys.ibm.pc.games/c/grXQSjHRZDs/m/YM8yxSVMiP4J —Preceding unsigned comment added by 172.83.167.54 (talk)

We already know that development started in September, so I think a casual remark that they were planning this late August, doesn't add enough substance for a mention. It is common that a company plans a game before development commences, but according to other sources the concept of Doom and its name weren't decided on until later in September. So "way cool new game" just sounds the generic sales talk that Jay was also known for. :) --Xymph (talk) 03:18, 4 February 2025 (CST)