Talk:Doom Classic Unity port

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Spider death sounds?[edit]

Just had the opportunity to play the Xbox One version of this port. It seems the Arachnotrons use the Pain Elemental death sound and the Spidermastermind uses the Hell Knight death sound? Videos of this port are kind of sparse, but from what I can tell the other versions don't have this problem and/or it might have been broken by a patch? Blzut3 (talk) 23:34, 29 November 2019 (CST)

Multi-platform[edit]

I've realized after creating these that the implementation is likely mostly the same, barring platform-specific niceties, across all the platforms. Should we move this to a different title and point at that as a shared article for all the current platforms it resides on? To the best of my knowledge, these are Switch, Xbox One, PS4, Google Play, and the iOS app store. --Quasar (talk) 10:32, 30 July 2019 (CDT)

From what I can tell this makes complete sense.  It differs from the vintage console ports in that one (nominally) cross-platform tool was chosen at the outset, rather than coding for a particular platform initially and then forking to others.  Regarding titles, it must be noted we usually have O(5) historical examples to draw from, not enough to say there's an ironclad rule.  :>  FWIW/KUTGW.  Ryan W (living fossil) 13:19, 31 August 2019 (CDT)

Name[edit]

On Gog Galaxy these games are referred to as "Doom I Enhanced" and "Doom II Enhanced", and these names are also used for the directories they're installed into. Would that make "Doom Enhanced" a suitably official name for the engine, and therefore an acceptable rename for this article? - SiFi270 (talk) 07:42, 29 February 2024 (CST)