Talk:Doom 64 for Doom II
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Custom things mapping[edit]
The DeHackEd file allowed to compile the following custom things mapping file for DMMPST (TSV format):
# class thing wikiname wikilink 0 72 Nightmare imp Doom 64 for Doom II#Monsters 0 12 Nightmare cacodemon Doom 64 for Doom II#Monsters 0 7 Mother demon Doom 64 for Doom II#Monsters
Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Xymph (talk) 10:18, 26 December 2020 (CST)
Multiple versions of maps[edit]
Just documenting this here in case anyone asks in the future:
This WAD contains two versions of MAP02, MAP19, MAP27 and MAP30. The ones titled MAPxx are vanilla-compatible, while the ones titled MAPxxB are Boom-compatible. Source ports that support MAPINFO will go to the Boom versions by default.
Apart from minor differences in map data, the maps should play identically. The vanilla maps use an exploding actor to push voodoo dolls around, while the Boom maps don't need this. Gauss (talk) 15:26, 23 November 2024 (CST)