Talk:Doom file template


The copyright section of this used to be more complicated, judging by the versions in Maximum Doom.  For example, there was an option that said, "You may do whatever you want with this file."  If we mention the legal issues related to third-party mapping, IMHO this should be described (preferably by someone who was there, i.e. not me), since a few decade-old WADs are certainly still in circulation.    Ryan W 05:15, 2 December 2007 (UTC)

Perhaps it would be best to search for widely used versions of the template, noting the differences and other relevant information (including how they were called, when they were added, and whatnot). Particular legal issues or controversies (that may somehow have lead to changes in the template) may be more at home in an article about the (early) development of the editing scene. Who is like God? 19:43, 28 March 2008 (UTC)
Fair enough.  Offhand, I can't think of a good search strategy, since the text files in question are likely inside zip files on FTP sites.  Dammit, we need some more ex-archive maintainers to become addicted to wiki editing.   :D     Ryan W 16:29, 29 March 2008 (UTC)
I seem to recall some old version from a CD wad compilation and from old wads (they sometimes keep the first line identifying the particular version). The text accompanying the current v2.0 says it's based on an older one (don't recall the exact version number off my head). I think /idgames itself has more than one template version in some directory/directories (I'll be looking into it sooner or later). Text files used for wads can be easily seen on idgames or the database on Doomworld, as they always accompany the wads separately. Since this article sounds generic (especially by the title), maybe we could also include any other popular documentation templates, like the one for Compet-n demos.Who is like God? 19:22, 29 March 2008 (UTC)