Talk:Doom for Game Boy Advance


Unique DeathMatch?[edit]

Didn't the GBA version of Doom have unique DeathMatch maps? Eight of them, right? Unique maps, IIRC. There's no mention of them on the page. I don't have a GBA, so I can't verify. Have the DeathMatch maps (DM1 to DM8, I think) been ported? If so, to what systems? Does anyone know, and should it be included? Are there layout pics, data, anything? 21:14, September 18, 2009 (UTC)

I think Ledmister has layout pics of the GBA deathmatch levels already. If we want the Omgfoil images though you should be able to extract the GBA IWAD with Kaiser's GBADMAKE GBA Doom hacking kit. Most PC editors seem to work with this file. Most of the map format (from what I see in Kaiser's docs) is the same so they should be portable to the PC. --InsanityBringer 00:51, September 19, 2009 (UTC)

Cheers, InsanityBringer. The thing just is GDABMAKE is not available anywhere, and all of Kaiser's old sites are utterly gone. Not just that, but both "" and "" (archives that contain the GBA DM maps) are available nowhere. Seems there's no way to get them anymore, even the GBA IWAD extracting tools are unavailable. Ah, well. 08:51, September 19, 2009 (UTC)

I got the ZIP lying around, you can check it out at here. Just the other night I did rip the DM levels from the IWAD I dumped from GBADOOM but the levels are currently tied to my Jaguar resource dumps which are in a ZIP file so it isn't currently compatible with non-zdoom ports, and the levels themselves don't have nodes built yet. I think I could clean this up and release it at some point though. Levels are all in vanilla format so it'd be even compatible with Chocolate Doom or something if you want an oldschool feel with it. --InsanityBringer 12:52, September 19, 2009 (UTC)

Cheers for the archive. No probs with the maps, I ripped the GBA DM maps with yer tools and tried them w/ SkullTag (I know, the not-so-good port) and they work fine. Intense w/ more than 4 playas, I can tell you that! 16:59, September 19, 2009 (UTC)


Btw, while on the topic of the GBA DeathMatch maps, does anyone know who made them? 09:05, September 20, 2009 (UTC)

Edits on old wiki[edit]

This article appears to be heavily edited on old wiki, but I'm not sure if the new information is true. Can someone take a look?—The preceding unsigned comment was added by PolicyNonsense (talkcontribs) .

It seems that most of the information was added to the Doom II section; mostly in relation to the changes the Southpaw engine brought to the GBA version of Doom II. Although I own and am somewhat familiar with some of the changes, I'm not anywhere near knowledgeable enough to discern the validity of everything that user has posted. I can say that most of it falls in line with what I have observed. Nuxius 07:56, 14 September 2011 (UTC)

hi, can we set a wiki link on torus games? greetz Badboy

Split suggestion (25 July 2014)[edit]

At the suggestion of other editors, I am opening discussion about splitting this article into two articles, one to cover Doom, and one to cover Doom II. This follows precedence for one article per port that is followed elsewhere, and recently strengthened with the split of Final Doom (PlayStation) from the Sony PlayStation article. I would suggest at the same time that this article be renamed to Doom for Game Boy Advance, either leaving a redirect or making a Category:Platforms article with this present name that acts as a disambiguation page. Besides being a ghastly bunch of lists which need to both be rewritten for encyclopedic style afterwards, this article is much too large for anybody to walk away with the gist on its subject. --Quasar (talk) 18:27, 25 July 2014 (UTC)

I'm ok with splitting but I would like to state that all information should be retained if the lists are converted into prose. --Kyano (talk) 18:29, 25 July 2014 (UTC)
Agree completely with Quasar's reasoning.  (Wow, I didn't think those lists could get any longer...)    Ryan W (talk) 21:42, 25 July 2014 (UTC)
The article split process has been completed. --Quasar (talk) 18:44, 18 August 2014 (UTC)


In regards to this quote: "Other than minor differences in color and language, the European releases' box art is identical to the NTSC regional release."

There was no "NTSC regional release" of GBA Doom, as there was no such thing as an "NTSC" GBA or a "PAL" GBA. Those are television standards. I assume the writer meant "North American release". ConSiGno (talk) 22:01, 4 March 2015 (UTC)

Yeah... you know what I mean :P It's the same region - North America, basically. --Quasar (talk) 19:43, 5 March 2015 (UTC)

GBADoom by Doomhack[edit]

I think this page would benefit from featuring the homebrew source port of the Doom engine to GBA. It's much closer to the original and plays just as well. I just think it's neat!

—The preceding unsigned comment was added by E9 (talkcontribs) .

It should have its own article, not be scrounged into this one. It could then be linked from here in a section about unofficial source ports. --Quasar (talk) 00:16, 5 March 2023 (CST)