Screen size pitch change
Does changing from maximum to helmeted views really change the projection pitch? It seems to me it simply renders the screen 16 or 20 pixels higher, without any proportional difference between near and far flats or walls.
This is a bit obscured by the weapon remaining in one place, despite the environment shifting quite a bit vertically.
- I suppose it could be an optical illusion of sorts. Directly comparing some screenshots might help. --Quasar (talk) 01:19, 30 September 2016 (CDT)