Talk:Doomsday

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The Doomsday release schedule link is broken (HTTP 404) IDLover 23:01, 1 February 2008 (UTC)

Attention 77.100.192.27 - Deleting retired port developers isn't the right thing to do. That's akin to vandalism. Move them to a former developer section. Yagisan 16:36, 3 July 2008 (UTC)

Cyberdemon Death[edit]

Is there any reason why the enhanced Cyberdemon's death sequence was changed from "blowing up" to "falling over"? All of the other monsters, from what it looks like, got enhanced versions of their normal death sequence, but the Cyberdemon just breaks off one of its legs (the wrong one, from the looks of it; the mechanical leg is supposed to break off, not the organic one) and falls over. This is even more confusing, when you consider that the creators took the time to render a gib explosion for the lesser monsters (Imps, zombies, etc.). 66.228.109.2 03:04, August 13, 2010 (UTC)

Resolution Issue[edit]

I played around with the resolution of this game, and for some reason, the resolution I set affected my computer's resolution, after I shut down the program. I'm not sure why this is, but it's really annoying when the screen resets to the lowest resolution setting, because that's what I set the game's resolution to. Anyone know why this is, and how i can fix it?66.228.109.2 14:41, August 13, 2010 (UTC)

You should ask questions on the Doomsday forum; no developers watch this page, AFAIK. —Preceding unsigned comment added by 217.27.130.8 (talk)

Renaming page to Doomsday Engine[edit]

I would like to rename this page from Doomsday to Doomsday Engine, because Doomsday, while a common shortened way of referring to the port, is also the name for a bunch of other things (Doomsday '95, a bunch of WADs called Doomsday i.e. Doomsday of UAC), and would be more useful as a disambiguation page. --Dynamo128 (talk) 13:20, 11 December 2022 (CST)

+1. (If it happens, remember to move /Date and /Version too) --Xymph (talk) 13:36, 11 December 2022 (CST)
There are about 100 links to this page; does this qualify as volunteering to fix them if the page is moved? I don't intend to spend my time doing it at any rate. I see about equal occurrence of both names in the official documentation but I rarely have ever heard anybody bother to call it the full name when talking about it so I'm not just automatically convinced of a net value here. There are downsides to moving well-established articles that need to be offset for it to be worthwhile. --Quasar (talk) 16:04, 11 December 2022 (CST)
Hmm, while pregreplGen.php goes a long way, I had neglected to look how old/well-established the article is, and how extensively linked. So as alternative, perhaps a "Doomsday (disambiguation)" page can list to all other (less established?) uses of the term? Happens a lot on Wikipedia. --Xymph (talk) 16:13, 11 December 2022 (CST)
If this cannot be done painlessly via scripting, then I suppose as Xymph says a "Doomsday (disambiguation)" page can work just as well. Any objections to that? --Dynamo128 (talk) 16:47, 11 December 2022 (CST)
Ideally Doomsday should be split because the Doomsday Engine is very different from what it was originally (Separate ports called JDoom/JHexen/JHeretic. There is actually multiple generations of this port which should be accounted for). Like so many things on the waiting list, eventually i want to make this a reality. JDoom, especially from 1999-2004 was a very popular port and the go-to port before GZDoom took over in the eye-candy department. The history deserves a proper article. But alas, time... --Redneckerz (talk) 05:10, 12 December 2022 (CST)
Ease of updating via scripts is secondary to what makes the most sense to present information. If the engine's notability stands out above all other meanings (WADs, events, etc) -- as I understand it does -- then no move should be done, and disambig templates/pages cover all other meanings. If several meanings carry similar weight, then the main path should be the disambiguation page. Compare Gothic vs. CDoom/CDoom (disambiguation), or Focus vs. Styx/Styx (disambiguation). --Xymph (talk) 04:29, 13 December 2022 (CST)
Done. --Xymph (talk) 13:34, 18 December 2022 (CST)