Talk:Duke Nukem 3D


Call me crazy (I never played Duke Nukem) but shouldn't this be switched?

Battle Lord Cyberdemon Battlelord uses a giant chaingun to shoot mortars and bullets, Cyberdemon only fires rockets. Overlord Spider Mastermind Overlord fires rockets relentlessly, Spider Mastermind shoots chaingun relentlessly.

-Insertwackynamehere —Preceding unsigned comment added by (talk) 22:29, 8 March 2005

Plasma rifle analogy[edit]

I'd prefer the Freezer - Illdo

I think both the freeze gun and the shrinker can be seen as analagous to the plasma rifle in a way, although they both perform special effects that the plasma rifle doesnt. I picked the shrink gun because I feel that the projectiles it fires better resemble the "balls of plasma" fired by the plasma rifle. 16:31, 10 Mar 2005 (GMT)

Lost soul analogy[edit]

I’d prefer the drone rather than the slimer. Ducon 11:30, 12 Mar 2005 (GMT)

I agree. I've removed the slimer, now that we have the drone. -- Jdowland 22:00, 24 January 2007 (UTC)


I don't see clear analogies, except that there are monsters on both games with different power levels. I also think the monsters on Duke Nukem 3D are very boring and repetitive, which would trace a better analogy with other doom clones, like Hexen. I vote against that section. CarlosHoyos 08:37, 27 Jun 2005 (UTC)

Shotgun needs reloading?[edit]

I never recall having to be reloaded. It has to be pumped every shot, yes but so does the Doom shotgun. -- TheDarkArchon 18:08, 27 Dec 2005 (UTC)


Duke Nuken does not have to have with the "Engine Doom" and blablabla. Hexen II and heretic II that it has not to have cannot be, but Duke Nukem that does not have the SENSIBLE MINOR to be, is. Aff, this is ridicule! Delete this article! 15:52, 5 May 2006 (UTC)

This article is a technological and thematic comparison of the two games, so it is related to Doom. keep. Fraggle 16:11, 5 May 2006 (UTC)
Keep. This is a good example of how all the articles on non-Doom engine games should look. Sarge Baldy 17:28, 5 May 2006 (UTC)
I think the Trivia section is the only relevant bit, but that's enough: Keep. -- Jdowland 18:00, 5 May 2006 (UTC)
Keep. This article compares the two games and isn't encyclopedic. -- TheDarkArchon 22:47, 5 May 2006 (UTC)
I agree with the admins here. Keep. Janizdreg 15:14, 6 May 2006 (UTC)
Keep. Per the others. Ride the Lightning! 23:05, 14 May 2006 (UTC)

This looks like a fairly strong consensus. I'm going to remove the tag. Fraggle 23:17, 14 May 2006 (UTC)

trivia wording[edit]

Caleb, the hero of Blood sees also Duke crippled and shakes him. (This secret area was removed from later releases, possibly due to legal reasons.)

I don't understand the first paragraph at all, and I think the second para might be referring to the one immediately preceding the two (which I have not quoted). Can anyone clarify? -- Jdowland 17:37, 18 May 2006 (UTC)

I reworded it to hopefully make more sense. Unsure about the part in () though... was the Marine removed from DN3D at any point? I don't believe Blood removed Duke... I have the One Unit Whole release and am fairly sure he's in that version. —Preceding unsigned comment added by (talk) 11:23, 12 August 2007

Similarities and Differences[edit]

The only similarities between Doom and Duke that really makes sense are that the games were released within a couple years of each other and they're both first person shooters.

I understand that Duke Nukem 3D is relevant because it was a big competitor to Doom and Quake. But frankly the entire "similarities" section needs to go. Comparing the different enemies and weapons and finding a "match" in each game is downright silly. We might as well compare apples and oranges.

If there are differences in the behavior of all the monsters and weapons being compared (and there are, because that makes up the entire content of the section in question) then they are most certainly different, and shouldn't even have to be compared in the first place. Zack 15:08, 27 December 2007 (UTC)

I think you’re right, because the only “similarities” I can see are the weapons and the weapons that the monsters hold. The same similarities can apply to many other games, including the Quake series. I’ve removed the section and archived it below.


Many of the monsters and other features in Duke Nukem are analogous to similar concepts in Doom. The following is a list of analogies that describe the differences between Doom and Duke Nukem 3D (and other Duke Nukem games).


Duke3D element Doom element Differences
Alien trooper Imp Alien Troopers can fly and feign death, and some can teleport.
Pig cop Shotgun zombie The Pig Cop can lay prone and shoot while doing so.
Enforcer Chaingun guy The Enforcer can jump and defecate.
Octabrain Cacodemon The Octabrain's projectiles briefly impair the player's vision.
Security Drone Lost Soul The Drone charges at the player like a Lost Soul, but self-destructs in proximity. Also, it is capable of dodging projectiles, emits a hum upon being alerted, and may ambush the player.
Assault Commander Mancubus The Assault Commander can fly.
The Queen Arch-Vile The Queen spawns minions instead of reviving them, and unleashes an electric attack that cannot be dodged.
Battle Lord Spider Mastermind The Battlelord can shoot mortars.
Overlord Cyberdemon The Overlord can trample the player.
Duke Nukem Space Marine Duke Nukem speaks.


Duke3d weapon Doom weapon Differences
"Mighty foot" Fist The mighty foot can be used both as a primary weapon and a secondary attack. In the initial release, both feet could attack at the same time whilst running, but this was fixed in the Atomic expansion pack.
Pistol Pistol The Duke pistol requires reload with 12-bullet magazines.
Shotgun Shotgun The Duke shotgun shoots in a cone, the Doom shotgun shoots in a horizontal line.
Chaingun Cannon Chaingun The Duke chaingun and pistol expend different ammunition. In Doom, both weapons share the same bullets.
RPG Rocket launcher
Freezer/Duke Nukem 64 Plasma Gun Plasma rifle The Freezer's projectiles freeze enemies, bounce off of walls, and can therefore hit Duke. The Duke Nukem 64 version has a Plasma Gun that shoots small plasma balls and can also charge up to shoot a more powerful projectile.

Shidou 19:25, 27 December 2007 (UTC)

2014-12-22 Protection[edit]

This article is protected for a month beginning on December 22 due to an uncalled-for edit war changing or removing the word "sexuality" from the lead-in of this article. There is not and should not be any debate over the objective fact that sexuality is a topic in Duke Nukem 3D. He hands money to strippers, saves and/or indiscriminately kills nearly naked women, and the ending of one of the episodes of the game is a bunch of grunting and moaning.

If we want to add a discussion about whether or not this game is sexist, which has nothing to do with the fact it also has sexual content, then please by all means feel free to start a draft Criticism section like I suggested in my first revert of the edit to this page by the anon user. I myself would have little argument about the fact that Duke Nukem is an overtly sexist character; however, this has to be taken in context first off - it's a deliberate parody of action films and brutish he-man hero types of the 80's and early 90's. The game isn't trying to make political statements; it's lampooning ones already made by our culture.

Second off, any well-written criticism section will not consist entirely of personal opinions and original research. It will have to reference mainstream media sources as references in order to be acceptable here.

We only HAVE this article because Duke Nukem 3D is "related" to Doom in being the first real 3D FPS to follow Doom and not be referred to as a "Doom clone" - it is the game that killed that term by moving beyond Doom. In that sense, it is notable to us. Having a criticism section for it at all is not critical to that purpose and is arguably off-topic for our wiki. --Quasar (talk) 07:33, 22 December 2014 (UTC)

The need to have any deep discussion of the game on this wiki is questionable. It's obvious that the article's entire purpose is around the references to Doom contained within the game. Notable and high-profile critiques about its contents are more effectively noted at Wikipedia, and if anyone has new thoughts they want to write about, they should go make their own blog about it. --Chungy (talk) 07:48, 22 December 2014 (UTC)
I agree completely. Such content would be far more appropriate elsewhere. --Quasar (talk) 07:50, 22 December 2014 (UTC)
> If we want to add a discussion about whether or not this game is sexist, which has nothing to do with the fact it also has sexual content, then please by all means feel free to start a draft Criticism section
I do not think this is the place for it. I think the article should be limited to how it compares with Doom technically and the references it makes to it, and nothing more. --Kyano (talk) 11:16, 22 December 2014 (UTC)

Revision suggestion[edit]

Duke Nukem 3D is a first-person shooter developed by 3D Realms and released by GT Interactive Software in 1996. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms. Along with an official expansion pack, known as Plutonium Pack, several third party expansion packs were also released. The game has been ported to several platforms, some which include new levels and/or major changes in the gameplay.

The story features the protagonist Duke Nukem fighting against an alien race. Along with with Wolfenstein 3D and Doom, Duke Nukem 3D, the game is considered responsible for popularizing first-person shooters. It uses the same basic gameplay dynamic from Doom, although the atmosphere of the game is different: Duke Nukem 3D incorporates a fair amount of humor and sexuality mixed in with a variety of environments, ranging from realistic urban areas to space stations.


While Doom and Duke Nukem 3D feature similar technology, Duke Nukem 3D could in most respects be considered technically superior. The player can jump, crouch, and aim vertically. The levels feature slopes, overlapping sectors, moving areas, arbitrary scaling of textures, etc. The registered version of the game came with an editor, "Build", which included a 3D editor mode. The game behavior is partially stored in external text files which can be modified to change many features of the game.

Fox666 (talk) 04:47, 7 January 2015 (UTC)


I've tried looking everywhere for ZDuke (the ZDoom engine spin-off). Does anyone still have it and can re-upload it? I'm looking for Binary or Source, preferably both!