Talk:E3M1: Out of Control (The Evil Unleashed)

From DoomWiki.org

Sector 268 vs 236[edit]

See [1].  I checked idgames and DSDA again: both main WADs are 1884429 bytes in size, modified 1994-09-21, with md5 = 909d8c604f149766991978313381dc4e.

If anyone has another version known to supersede this, that's an important finding.  Please link to it so we can incorporate all variant data into the articles, not just these two sectors.    Ryan W (talk) 19:25, 27 January 2016 (CST)

It might be a difference in how the editors are seeing the sector numbers here. I had the idgames version of teutic.wad and I was using Doom Builder 2. The secret sectors show up as follows [2].  and I've even checked to see whether sector 268 appears in the map as well [3].  The same issue arises in E3M2, where I searched for sector 225, but got 150 as the secret sector, with 225 not existing in the map. I've checked both the idgames and DSDA downloads as well and they have the same thing. Having not used DeePsea as an editor, I'm not entirely sure if this sector issue is editor-related.    Getsu Fune (talk) 8:38, 28 January 2016 (EST)
Wow, I wasn't expecting that.  Thanks for looking.
Both programs are unmaintained, so it could well be editor-related.  IMO we should leave your changes in place since the DB2 "family" is a de facto standard.  If no one else does it first, I will try to figure out where the difference comes from (it's no good being alarmist without technical proof — we have a LOT of secret sector lists).    Ryan W (talk) 10:33, 28 January 2016 (CST)
(after some unsuccessful searches)  Both these maps have unused sectors.  Doesn't DB2 remove them automatically when a level is opened?  (I don't get 236 when I try it, but re-numbering algorithms probably aren't standardized.)    Ryan W (talk) 10:55, 28 January 2016 (CST)
Yes it does. Famous for breaking some special effects hackery. --Quasar (talk) 14:21, 28 January 2016 (CST)