Talk:Eviternity
From DoomWiki.org
Custom things mapping[edit]
Eris' extensive descriptions (thanks) resulted in the following custom things mapping file for DMMPST (TSV format):
# class thingID wikiname wikilink 0 888 Nightmare demon Eviternity#Custom monsters 0 84 Former captain Eviternity#Custom monsters 0 72 Astral cacodemon Eviternity#Custom monsters 0 3003 Annihilator Eviternity#Custom monsters 0 88 Archangelus Eviternity#Custom monsters
Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Xymph (talk) 05:58, 13 February 2019 (CST)
Gzdoom confusion[edit]
This mod seem to run just fine on gzdoom however gzdoom isnt listed as MBF-compatible on the wiki. If gzdoom is MBF-compatible why isnt it listed as so on the wiki and itf it isnt why isnt it listed as a usable port Eviternity on the wiki?
--98.227.240.161 19:48, 25 November 2020 (CST)
- ZDoom has MBF features and GZDoom has all ZDoom features. See also here. Whether that suffices to add category MBF-compatible to both articles I don't know, I'm not a port expert, but it is evidently enough for the Eviternity author. --Xymph (talk) 02:06, 26 November 2020 (CST)
- There are a couple things (G)ZDoom lacks to support all of MBF features: the first is the "pseudo torque" system of MBF where things can be made to fall down. The second is a real implementation of the "friend" AI -- instead it's remapped to Strife's "ally" AI which has a few differences, notably in that monsters will not spontaneously attack allies the way they attack friends. Outside of some niche applications in puzzle maps, this is not a problem and GZDoom can be considered MBF-compatible. --Gez (talk) 04:11, 26 November 2020 (CST)