Talk:Final Doom (PlayStation)

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The "unused" hook decoration[edit]

Two articles on The Cutting Room Floor wiki write that both Doom and Final Doom have an unused clean hook, a variation of flesh hook but clean without any blood. While the former is right, the last is not. Regular hook has thing type 63 (replacement of hanging man, not blocking) and the blood one has thing type 64 (arch vile replacement). Are there different version of Final Doom exist? --MtErebus (talk) 06:14, 31 May 2015 (CDT)

The clean hook-and-chain is totally unused in the original PlayStation Doom, and as far as I know, it has neither a frame in the frame table nor a thing type assigned to it in that game. However, I too noticed that it does occur, many times, in Final Doom while playing through it on the console recently. So really it's a matter of confusion between the two games, I think. Since it was unused in the first game, people assumed it was still unused in the second. It's worth noting that Final Doom on PSX is quite a bit an iteration, codewise, from its predecessor - the storage of maps has changed, and the system used to index textures is by number rather than name, just like in DOOM 64 - Kaiser and I believe that the change was carried over to there from here. --Quasar (talk) 10:43, 31 May 2015 (CDT)
Now I can see that I was wrong. This hook, in fact, DOES appear in BOTH games. If you look into the MAP53 (Monster Condo) of Doom II, in the north slaughter room, there are a lot of blood hooks. Three of them are that clean ones that are considered now "unused". So, it all turns out that the clean hook is used in both versions, though is scarce to find. In Final Doom it appears four times. --MtErebus (talk) 10:30, 1 June 2015 (CDT)
Odd. I would like the chance to confirm this with my own copy of the game. --Quasar (talk) 10:43, 1 June 2015 (CDT)
In case if you got one on a real console, no mind. In the Total conversion there are merely hanging human beings. --MtErebus (talk) 14:49, 1 June 2015 (CDT)
The TC is inaccurate in a large number of respects, so I would not consider it a useful judge of anything with regard to this issue. --Quasar (talk) 15:14, 1 June 2015 (CDT)
The thing is supposed to be unused due to the fact that it is hidden a bit, as sample at the tops of dark rooms where you actually never see it. In case of Doom II the room is bright enough to see but there are so many blood hooks that you just do not want wasting time for checking whether each one is bloody or not.--MtErebus (talk) 15:23, 1 June 2015 (CDT)

Supposed JP difference with SSG[edit]

So it's been stated here for almost forever that the Japanese version uses the older SSG sprites but this video would dispute that idea. Either this "fact" is wrong, or there are multiple builds of the Japanese version. We need to figure this out and stop spreading disinfo similar to the idea that Saturn JP build was faster, which DF Retro completely debunked. --Quasar (talk) 10:46, 1 April 2024 (CDT)