limit removing, etc.[edit]

The article should reflect the state of freedoom as of the last release; since there has not been a release of Freedoom since the goal change to 'limit removing', this is not strictly correct. It's fine to mention that the goal has changed however. -- Shambler (talk) 03:40, 15 February 2017 (CST)

A new release is coming soon, since chungy has accepted new demos to the repo, which he said he would only accept when a new release is getting ready. Also, the goal change was "Boom" to "vanilla", but limit-removing is temporary milestone for the project. Most of the bigger maps are limit removing, which are quite a few really. The rest are vanilla, and very few aren't even Boom anymore. Point is, it's safe to assume that the current state of Freedoom is how the new release will be like. There's even a thread on Doomworld specifically on getting Freedoom v0.11 ready. I don't see the point in moving the vanilla-compatibility announcement away from the History section and taking out the reference too. It is history. --Voros (talk) 10:13, 15 February 2017 (CST)
I understand your enthusiasm, but bear in mind that the latest release is what most people will be seeing, and the Boom maps effectively set the required port for playing the game anyway. It gets too confusing to note that some maps are vanilla, some are limit-removing, some are Boom. Let's keep it simple and related only to current releases (and while 0.11 may be soon, 0.10.1 is still current).
When 0.11 is out, we should (re-)add a new paragraph to the history about the changing targets and limit-removing being an interim target. --Chungy (talk) 15:21, 15 February 2017 (CST)
Whatever you say. It is a bit confusing with vanilla, limit removing and Boom mentions in the beginning of the article. But I still think the vanilla-compatibility paragraph should be kept in the History section, because it was a major thing in Freedoom's development. Isn't that what the History section is meant record?

Links added[edit]

An anon recently added a plethora of links to weapons and monsters that don't exist and I would argue, at this point at least, should not exist. Freedoom is subject to constant change, and is also entirely composed of reskinned Doom content. I don't see the necessity of articles at this point to detail weapons and monsters that may yet be reworked multiple times, and are a repeat of their Doom articles with the names changed. --Quasar (talk) 10:49, 4 April 2017 (CDT)

While not knowing much about the Freedoom project, that sounds reasonable so I agree. --Xymph (talk) 10:53, 4 April 2017 (CDT)
Agreed; the project is particularly in flux at the moment, due to the format change and new coordinators.  A retrospective version comparison would be a fine idea IMO, given the project's significance, but that should wait until features actually settle down (or all the mappers retire to spend more time with the grandkids).    Ryan W (usually gone) 05:20, 7 April 2017 (CDT)
Didn't notice the discussion here. I already removed the links, stating my reason as to why I reverted it (if that's not a problem). --Voros (talk) 03:06, 5 April 2017 (CDT)

It's an IWAD[edit]

This was categorized as a total conversion, but it's actually an IWAD, i.e. a stand-alone game. The article is correct in describing it, so I just removed the TC cat. But, as discussed this week, I wouldn't be surprised if these things are commonly conflated :) --PhilthyPhilistine (talk) 07:10, 25 December 2021 (CST)

About the labels[edit]

They do not use anymore chapter instead of episode, just to be different for the sake of being different... Not yet in the stable release, though.

--Diabolución (talk) 13:54, 27 December 2021 (CST)

Never mind. By the time being, I think the CxMy scheme should take priority, until they release a stable freedoom1.wad featuring the ExMy scheme.

--Diabolución (talk) 17:14, 27 December 2021 (CST)

Levels as redlinks[edit]

It has long been consensus that due to Freedoom's unfixed nature, we would not be covering the maps, at least not until a major release occurred where they were declared as being relatively final. We can't track the whole history of Freedoom's violent map changes in the form of articles that would have to be constantly deleted or renamed/moved if some of the types of changes that happened to it in the past happen again in the future. My very strong suggestion is to remove the redlinks. --Quasar (talk) 01:28, 28 December 2021 (CST)

As the one who usually changes map redlinks into blue, and who can get frustrated by other projects with maps in a state of flux already getting wiki coverage, I couldn't agree more. Done. --Xymph (talk) 05:13, 28 December 2021 (CST)

Phase 1 tracks[edit]

Can someone please create a page for Phase 1's track titles? Here's everything ported over from my text document. --Blursphere (talk) 10:30, 10 September 2023 (CDT)

Title: ? by Tyler "Picklehammer" Pantella
Title (OPL): "I Hate Fredrik Johansson" by Toby "Tobester" Collins Jr.
Intermission: ? by Jeremy "Vandalorian" Emerson
Victory: "Distance" by Korp
Bunny: "Sweet Little Dead Planet" by Goji

Chapter 1: Outpost Outbreak
C1M1: untitled (e1m1.mid) by Ralph "Ralphis" Vickers
C1M2: untitled (map02.mid) by Mark "TheMisterCat" McGill-Smith
C1M3: "Alone with Colors" by Kevin "Velvetic" Martins & Jonathan "julnen" Martins
C1M9: "Derelict" by continuum.mid
C1M4: "Flood the City" by Kevin "Velvetic" Martins & Jonathan "julnen" Martins
C1M5: "The Raging Sun" by Kevin "Velvetic" Martins & Jonathan "julnen" Martins
C1M6: "Panic" by Anthony "Ajanddino" Pierce
C1M7: "Sewers" by Discoholic, originally by Samuel "Blastfrog" Oliver
C1M8: "On the Next Day" by Kevin "Velvetic" Martins

Chapter 2: Military Labs
C2M1: "Moonstone" by Korp
C2M2: "Voidgaze" by Korp
C2M3: "Reminiscence" by Korp
C2M4: "Concept of Technology" by Korp
C2M5: "Nightstorm" by Korp
C2M9: "Tunnel" by Anthony "Ajanddino" Pierce
C2M6: "Diodine" by Korp
C2M7: "Ribcage" by Korp
C2M8: "Treble Dissension" by Korp

Chapter 3: Event Horizon
C3M1: ? by Tyler "Picklehammer" Pantella, modified by mc776 and Obsidian Plague
C3M2: ? by Lola "BlueWorrior" Harvey
C3M3: ? by Lola "BlueWorrior" Harvey
C3M4: ? by Lola "BlueWorrior" Harvey
C3M5: ? by Lola "BlueWorrior" Harvey
C3M6: ? by Lola "BlueWorrior" Harvey
C3M9: "Lipstick" by Jeremy "Vandalorian" Emerson
C3M7: ? by Lola "BlueWorrior" Harvey
C3M8: ? by Lola "BlueWorrior" Harvey

Chapter 4: Double Impact
C4M1: "Liberate the Stars" by continuum.mid
C4M2: "Fight Harder... To Obtain a Better Victory" by Proxy-MIDI
C4M9: "The Deepest Secrets" by continuum.mid
C4M3: "Space Spectre" by Matzu
C4M4: "Deliberate Concealment" by continuum.mid
C4M5: "Main Code" by Korp
C4M6: "Andromeda" by ZeMystic
C4M7: "Ambiguity" by Korp
C4M8: "Vs. The Assault Quindecapod" by continuum.mid