Talk:Hacx

From DoomWiki.org

Did it really use the source code? I thought it was just dehacked work... Draconio 00:18, 5 May 2005 (UTC)

Probably did. I imagine some skilled DeHackEr converted all the changes to the source to a DeHackEd patch when it was released for free. Bloodshedder 00:51, 5 May 2005 (UTC)

AS I recall it, it used dehacked. I even recall opening the Hacx exe in dehacked and that wouldn't be possible if it was hardcoded. What they did was probably what I did with my Exe for the TC I made between 1994-1997. I made all the work in dehacked and then made a few changes in a hex editor to change some things I couldn't do in dehacked (the quit game messages). Either way, the page states that it could use the source because it was released, but the source was released after Hacx was.

--Kristus 13:16, 28 May 2005 (UTC)

Hacx 1.2 isn't really 'Vanilla compatible' though, due to a Doom Builder 3D start on Map06. On that subject, perhaps mention should be given to the small slip up in the Decorate included in the wad that means the Stealth doesn't spawn on the ceiling in ports that use the Decorate to build the things? --Vermil (unsigned) 02:43, 2 March 2012 (UTC)

Custom things mapping[edit]

At long last, the doomwiki articles and DeHackEd lumps have allowed me to create this custom things mapping file for DMMPST (TSV format):

# class	thingID	wikiname	wikilink
0	84	Roaming mine	~
0	3004	Thug	~
0	9	Android	~
0	67	Phage	~
0	81	Phage (statue)	Phage
0	3002	Buzzer	~
0	58	Stealth	~
0	3001	ICE	~
0	3006	D-Man	~
0	71	Majong 7	~
0	65	Monstruct	~
0	34	Monstruct (statue)	Monstruct
0	3003	Terminatrix	~
0	68	Thorn thing	~
0	69	Mechamaniac	~
2	2005	Hoig Reznator	~
2	2001	Tazer	~
2	82	Cryogun	~
2	2002	Uzi	~
2	2003	Photon 'zooka	~
2	2004	Stick	~
2	2006	Nuker	~
3	2007	Rounds	~
3	2048	Case of rounds	~
3	2008	Cartridges	~
3	2049	Case of cartridges	~
3	2010	Torpedo	~
3	2046	Case of torpedoes	~
3	2047	Molecule module	~
3	17	Molecule tank	~
4	2011	Inhaler	~
4	2012	Hypo	~
4	2018	Kevlar vest	~
4	2019	Super kevlar vest	~
5	2015	Dampener	~
5	2014	Microkit	~
5	2013	Cenotrophexine	~
5	83	Body armor	~
5	8	Valise	~
5	2023	007Microtel	~
5	2026	SI array	~
5	2022	Force field	Force field (Hacx)
5	2045	Light amplifier goggles	~
5	2024	Enk blind	~
5	2025	Vulcan rubber boots	~
6	5	KeyCard	~
6	40	Blue Z-Key	~
6	13	Password	~
6	38	Red Z-Key	~
6	6	C-Key	~
6	39	Yellow Z-Key	~
7	2035	Nitro canister	~
7	45	Electron	~
7	41	Pulsar	~
8	3005	Breaking glass	~
8	41	Invisible explosion	~

Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Dynamo128 (talk) 10:47, 2 December 2021 (CST)

Bilinear Filtering[edit]

I'm having trouble finding screenshots of items and enemies that aren't doused in filters. Any help? MargaretThatcher (talk) 11:51, 9 August 2022 (CDT)