The health number is not really a percentage of anything    Do we have a source for this?  I can imagine alternative interpretations, for example that 100% represented the character's prime physical condition before this adventure, but that due to the absorption of magical artifact items, as well as the general extraplanar influence that sort of hangs in the air now that Hell has been accessed, this number can fluctuate unnaturally and may become as high as 200%.    Ryan W 23:18, 29 January 2007 (UTC)

I would argue that it's because they aren't a percentage internally: The health count is just a number -- TheDarkArchon 16:40, 31 January 2007 (UTC)