Eternity HUD issues[edit]

I'm trying to set up the HUD so I can view Kill/Item/Secret counts but no matter how much I fiddle with the HUD I can't see those counts. If anyone is familiar with the Eternity Engine so I can add that information to the respective maps, I'd greatly appreciate that. --Cacadem0n64 16:51, 29 April 2021 (EST).

Under Options->HUD Settings, keep Hide Secrets set to No, then in the main screen hit '+' until the status bar disappears. But those three totals are not meaningful and should not be added to map articles. The Heartland maps use a UDMF sector option (secret = true) that isn't in the specs so wasn't supported by DMMPST yet. I've now added the correct secret sector numbers. For the thing counts, as already mentioned, the custom things table is needed, then they can be added via DMMPST/XymphBot too. --Xymph (talk) 16:49, 29 April 2021 (CDT)
Also, please do not add walkthroughs one paragraph at a time. This creates unnecessary repeated work for reviewers. It's better for the wiki to write and proofread the complete walkthrough offline, and then add it to the article. Btw, the one for MAP01 (by Lokbustam257) is incomplete and could be improved in the English department. Since you're obviously familiar with Heartland, it would be helpful if you could flesh it out. Thanks. --Xymph (talk) 17:04, 29 April 2021 (CDT)
Sorry I'll keep that in mind when adding summaries in the future. I'll look at the map 01 summary and flesh it out. As for the custom tables thing- 1) I'm not sure how to add custom tables in the editor and 2) I'm not sure what they would be used for, could you please explain why we need them for the Heartland pages? --Cacadem0n64 00:02, 1 May 2021 (EST).
You don't add them to any editor; a table is needed for DMMPST and its custom things feature so Things tables can be correctly generated with the names of monsters/weapons/items used in a WAD. See the examples linked elsewhere, those WAD overviews, and their map articles. So the table requires the thing type numbers (aka DoomEd numbers) that are typically found in DeHackEd/DECORATE lumps or, in Eternity's case, the EDF lumps, matched with thing names. --Xymph (talk) 03:33, 1 May 2021 (CDT)

Custom things[edit]

# class	thingID	wikiname	wikilink
0	30008	Rocket zombie	Heartland#Content
0	30007	Suicide bomber	Heartland#Content
0	30011	Grell	Heartland#Content
0	30009	Catharsi	Heartland#Content
0	30006	Cybruiser	Heartland#Content
0	30010	Tortured soul	Heartland#Content
0	30012	Heart	Heartland#Content
2	31000	Dual pistols	Heartland#Content
2	2006	Cluster bomb launcher	Heartland#Content
2	31001	Dual SMGs	Heartland#Content
2	2005	Fire axe	Heartland#Content
2	2004	Flamethrower	Heartland#Content
2	2002	Submachine gun	Heartland#Content
4	27000	Orange armor	Heartland#Content
5	27001	Megapack	Heartland#Content

Should be everything. --Matador (talk) 21:58, 5 January 2022 (CST)

Not quite. Sorted weapons by slot, added ammo, fixed anchors:
# class	thingID	wikiname	wikilink
0	30008	Rocket zombie	Heartland#New monsters
0	30007	Suicide bomber	Heartland#New monsters
0	30011	Grell	Heartland#New monsters
0	30009	Catharsi	Heartland#New monsters
0	30006	Cybruiser	Heartland#New monsters
0	30010	Tortured soul	Heartland#New monsters
0	30012	Heart	Heartland#New monsters
2	2005	Fire axe	Heartland#New weapons
2	31000	Dual pistols	Heartland#New weapons
2	2002	Submachine gun	Heartland#New weapons
2	31001	Dual SMGs	Heartland#New weapons
2	2004	Flamethrower	Heartland#New weapons
2	2006	Cluster bomb launcher	Heartland#New weapons
3	2047	Small fuel canister	
3	17	Large fuel tank	
4	27000	Orange armor	Heartland#New items
5	27701	Megapack	Heartland#New items
Oddly, the megapack doesn't occur in any level. --Xymph (talk) 03:28, 6 January 2022 (CST)
There's a typo in your table, that's why the megapack doesn't appear. It should be this:
# class	thingID	wikiname	wikilink
5	27001	Megapack	Heartland#New items
--Matador (talk) 03:44, 6 January 2022 (CST)
Oof, sharp eye. Fixed, thanks. --Xymph (talk) 03:54, 6 January 2022 (CST)