Talk:I.H.N.I.
From DoomWiki.org
Custom things mapping[edit]
The content descriptions and DECORATE lumps allowed to compile the following custom things mapping file for DMMPST (TSV format):
# class thingID wikiname wikilink 0 20040 Shotgun guy ~ 30 (goof) #0 3001 Imp ~ 60 (goof) 0 20029 Imp (no GL) Imp 60 0 20126 Imp2 Imp 60 0 20056 SmolImp Imp 60 0 20041 Heavy weapon dude ~ 70 (gunner2) #0 3002 Demon ~ 150 (goof) 0 20057 SmolDemon Demon 150 0 20005 Demon (FasBoi) Demon 200 0 20027 Cacodemon (no GL) Cacodemon 400 0 20026 Hell knight (no GL) Hell knight 500 0 20007 SmolKnight Hell knight 500 0 20028 Mancubus (no GL) Mancubus 600 0 20017 The Cook Mancubus 600 0 1970 Moon mastermind Spider mastermind 10000 2 20136 Hammer I.H.N.I.#Custom weapon 5 20016 Cook hat 5 20042 Cook hat (trigger) 5 20024 Armor bonus (no GL) Armor bonus 5 20023 Health bonus (no GL) Health bonus 5 20085 Supercharge ~ (smol) 7 20021 Barrel (no GL) Barrel 7 20032 ROTT Barrel 0 Barrel 7 20031 ROTT Barrel 1 Barrel 7 20030 ROTT Barrel 2 Barrel 7 20092 Box 7 20099 Box (broken) 7 20147 Box (lite) 7 20102 Box (no plank)
Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Dynamo128 (talk) 04:11, 8 March 2022 (CST)
- Distinct thing types (DoomEd nums) that simultaneously occur with similar (custom or vanilla) types in maps need to be in the table with distinct names. E.g. of the four Imp types three occur in MAP03 and a different trio in MAP04; or both armor bonus types in MAP04. I also added several types that don't occur in maps now (e.g. FasBoi, SmolKnight, Cook hat), but may in future releases. Conversely 20040 (Shotgun guy) and 20085 (Supercharge) don't occur with vanilla types so the original names/links can be used (for now). --Xymph (talk) 13:47, 8 March 2022 (CST)