Talk:Ionized Plasma Levitator


Why would they need "payback" for Valve using their engine as a base for their own? It's not like Valve forced them to sell them the license for it. /Lycanthrope

I agree, ill reword this abit82.36.244.186 22:32, 5 July 2008 (UTC)

The shape of this weapon resembles sector S in the original Doom's level "Command Center", E2M5. 22:15, September 26, 2009 (UTC)

"No; there is a legit bug of some sort with mancubus fireballs. Even when standing perfectly still, they will launch in wildly unpredictable angles. Despite pouring over the code I cannot figure out why they should behave any differently yet they do" - I'm honestly confused by this statement. I've repeatedly tested this in both the original and the BFG edition and I'm not able to see anything unusual happening when firing mancubus fireballs with the grabber. When standing still (admittedly not a good idea against a mancubus) they fire with perfect accuracy, and when strafing they'll veer in the direction of strafing just like any other projectiles do. 25 July 2023

I'll test again when I have a chance but it's something I've been annoyed by for a long time. Maybe I'm just not steady enough with the mouse and the slightest motion throws it off? No idea yet. --Quasar (talk) 09:14, 25 July 2023 (CDT)
I've done multiple playthroughs on both editions since the last comment, specifically using the grabber against mancubi, and I can't see this phenomenon happening at all. Sudden mouse movements can cause a veer, especially if the grabber "drags" the projectile while strafing. But I can't see anything unusual about mancubus fireballs at all (except for the fact they're not affected by gravity like most other enemy projectiles are) 5th August 2023