Talk:Lost Souls can lose their properties


I'm creating this page because this is something that was "known" for some time, but never really talked about or tracked down. Since most source ports now use their own form of weapons modifications, such as Decorate, this is unlikely to pop up anymore, but it's still something of note. There needs to be some work done, mostly on finding out the exact code involved, and why it only involves lost souls. ConSiGno 23:32, 28 January 2013 (UTC)

Nomination for Deletion[edit]

Edit-paste.svgThe content associated with this talk page was considered for deletion, and either was deleted, or was kept after a period of discussion. This page has been retained for historical reference regarding the deletion process, or in case of future restoration of any deleted content.

My apologies to ConSiGno but, this is the only "errors and bugs" page which is discussing a problem that is only causable through DeHackEd first of all, and second of all, the write-up is bad. Everything under the "Causes" section is complete bullshit like you'd write on a final exam question to get partial credit. The best understanding I have of this phenomenon is that it is related to recursion through P_SetMobjState, and that's not enough for me to fix the issues with this article. I am nominating this for deletion, as the number of problems that can be caused by improper DeHackEd patches is nigh infinite. Are we to have articles on how using Arch-vile resurrection pointers on monsters turns the monster into a pseudo-Arch-vile, or how using weapon pointers on monsters crashes the game? Such trivia are simply irrelevant and perhaps at most could deserve mention in a single article on the subject of DeHackEd glitches. --Quasar 12:37, 19 February 2013 (UTC)

  • Delete.  I know little about pointers but Quasar's reasoning is convincing.  Similarly we do not include "bugs" arising from deliberate mapping errors [1].  I happen to think both phenomena should be discussed somewhere as historical documentation, just not as "bugs".    Ryan W 00:28, 20 February 2013 (UTC)

I agree. It's not exactly a bug, but it's of historical significance. I request it be removed from the Errors and bugs category and moved somewhere else. I wouldn't delete it outright as it is a known "problem". ConSiGno 17:21, 25 February 2013 (UTC) Now that Gez has added a proper category, I think this can be cleaned up/salvaged. ConSiGno 18:07, 25 February 2013 (UTC)

In the lack of further discussion and with the original problem solved, I figured the delete tag could be removed. --Gez 07:21, 19 September 2013 (UTC).
It can take a very long time to get anything done around here so I wouldn't recommend applying this action to most of the deletion queue, even if I would agree with this one. This is still a troubled article and if it's going to be kept, it needs to be rewritten, particularly the "Causes" section. As it stands, it's totally wrong. This problem is related to recursion through P_DamageMobj and somehow results in undead Lost Souls by killing them before they are set into their attack state by the Pain Elemental that spawned them. --Quasar 12:32, 19 September 2013 (UTC)
If that's the issue, let's stylize it and add it to the article. ConSiGno 05:49, 24 September 2013 (UTC)

Merge, but shorten first. the information here can added to Lost Soul, in a small trivia section.—The preceding unsigned comment was added by Voros (talkcontribs) 19:28 29 July 2016 (CDT).