Speed of Charging Lost Souls
The Speed of a charging Lost Soul is not 175 units/sec. There is no way. Imp fireballs move faster than that, for crying out loud! They may move at 20 frames per second when charging, but they are also considered projectiles when doing so, and projectiles move every tic (unlike monsters). In fact, I once modified a level I made for testing the Doomguy's speed by adding in a lost soul and running from it as fast as I could. Despite the time it took for the thing to notice me, it still overtook and hit me when I was running at full speed away from it (I really need to start putting this stuff on the internet). If the Lost Soul's speed/tic while charging is really 20, then it's speed/sec should be 20*35=700 units/sec (the same as a rocket, which actually feels right, since you can't quite outrun a rocket without straferunning). --Reaper with no name 05:47, 31 December 2008 (UTC)
Isolated lost souls
I am pretty sure this is false. I recall at least one isolated lost soul in E2M1, for example. You know the narrow stairs that lead up to a switch which opens a teleporter back at the bottom of the stairs? In some skills there's a lost soul at the top of the stairs instead of a cacodemon.
I will double check when I get a chance tonight, just to make sure. Zack 19:32, 11 March 2008 (UTC)
- Confirmed - E3M5 isn't the only place for a "lone" lost soul. I be to removing this edit now. Zack 05:06, 12 March 2008 (UTC)
Is it really possible for an Arch-Vile to resurrect Lost Souls if they leave a splodge? I'm rather sure it's not. Janizdreg 15:04, 1 Oct 2005 (UTC)
- Hmmm-m. This taxonomy says not. The relevant paragraph was added by 126.96.36.199, if anybody knows who that is.
- If the source code doesn't tell us the answer, we're sort of forced to take the word of previous compilations (no offense, Ledmeister), since making a demo showing the blood stain not being resurrected doesn't actually prove anything. Ryan W 22:40, 1 Oct 2005 (UTC)
- I'll check WhackEd when I get home for resurrection frames for the Lost Soul. If it doesn't have any, it can't be resurrected. TheDarkArchon 12:25, 21 Nov 2005 (UTC)
It doesn't. Removing relevent paragraph. TheDarkArchon 19:56, 21 Nov 2005 (UTC)
Does the lost souls attack really count as a melee one? According to the source codes frame definition, it's a ranged attack? TheDarkArchon 23:21, 3 Dec 2005 (UTC)
I don't know anything about any source code, but according to obituaries in ports like ZDoom or Eternity, if I'm not wrong, it's a missile attack. Check or experiment with DECORATE, Dehacked, EDF, to be sure. One more thing: I'm one who thinks Lost Souls aren't really among the most frustrating monsters in Doom. For me the most frustrating are the Demons, because they block the path, bite hard, sometimes take more than one shot. Demons can make me target for Cyberdemons, for example, because I didn't kill them. Printz 00:34, 10 February 2008 (UTC)
Note that the Lost Soul sprite remains fullbright even in dark areas (this is a property of the monster, not the sprite). I don't think this is correct. Shouldn't this say "(This is a property of the Frames, not the sprites)"? Or maybe "(this is a property of the monster's frames, not the monster itself)"? As far as I know, there is no mobj property for full brightness, it is instead applied to individual frames.
-Wagi 188.8.131.52 14:39, 12 March 2008 (UTC)
Side stepping rumor
If this really ever existed, someone should be able to get a video or demo of it happening. Nothing I've ever found in my reverse engineering adventures suggests to me that it ever existed. Nor have I ever witnessed such a thing happen, and I started out with DOOM II v1.666 myself. Not even in the pirate version did such a thing happen. --Quasar 05:53, 6 January 2013 (UTC)
Lost soul quirks?
Would a small summary of the lost soul's many design quirks be worth a paragraph? Collision with items, bouncing, and clipping issues seem worthy of mention here. Thing is, I can't find a way to word this into the main article as is, as this article deals with the monster as a gameplay component. ConSiGno (talk) 17:59, 4 August 2015 (CDT)