Talk:MAP32: Have @ It (Plutonia: Revisited Community Project)



I never played (or at least i cannot remember) in coop mode, so i don't know exactly how the key system is working there. But i roughly remember to have read about a bug locking in/out players in coop mode. "So in coop mode, the player with the blue skull key should stay in the southern part of the map, wait for the fake exit is activated, the room containing it is left by all players and the using the blue switch again." For this map, let's assume: - the player with the blue skull key died in the north of the lowered blue bars - all players alive are in the south of the lowered blue bars - the blue skull key does not respawn at its original location (that is the point i am unknowing about) In this case the team would not be able to reopen the blue bars and the map could not be exited. So what happens with a key in coop games if his possessor dies? (I read some wiki articles but could not find the answer.) RebmoZ (talk) 14:49, 5 March 2015 (UTC)

Keys in coop mode are supposed to stay when a player touches them, so that other players can also get them. In vanilla Doom, items never respawn in coop as it is anyways, as item respawning is innately tied to the -altdeath command-line parameter and cannot be otherwise enabled there. If a particular port is not leaving keys in coop, then that would be classified as a port bug and should be documented on that port's article rather than here. --Quasar (talk) 19:59, 5 March 2015 (UTC)
Okay, so there is no such bug in this map. RebmoZ (talk) 05:22, 6 March 2015 (UTC)

Part of this map is from TNT map 01[edit]

I just noticed: apart from the Doom II borrowing, there's also a bit from TNT map 01. It's the sort of "viewing tower" with spiral steps that's immediately on your right in TNT01 when you start. The two nearby doors look familiar as well. 18:33, 24 October 2015 (CDT)

That is mentioned in the "Inspiration and Development section of the article. --Gez (talk) 04:36, 25 October 2015 (CDT)